Inxa Posted March 31, 2006 Share Posted March 31, 2006 Hello, This is a lobby am creating. Am lost with the lighting here. It's pretty big. Presently 1 direct and 2 vray lights. this image is done with irmap without dark texture of the floor which was applied after irmap and glasses. Please do help. I have no clue why those walls look sel-illuminating too . Trying for the last 2 days now. Thanks in advance for the help sorry for the double post Link to comment Share on other sites More sharing options...
jophus14 Posted March 31, 2006 Share Posted March 31, 2006 It seems that your lights are extremely bright near the windows. Try to turn down your multipliers, render it out and if you need to add more lights on the interior. Also, do some searching on gamma correction, it helped out my image (which was nearly black) and brightened up my scene without adding a light. Christopher Nichols does a good job of explaining it on this site. Good luck. Link to comment Share on other sites More sharing options...
hidr Posted March 31, 2006 Share Posted March 31, 2006 May be you should post an image with the new floor (dark one) and we will help you with that. I think that this is your problem. If this doesn't work then decrease your light multipliers. Link to comment Share on other sites More sharing options...
Inxa Posted March 31, 2006 Author Share Posted March 31, 2006 Hello, Thanks jophus and hidr. I will work on as you have mentioned and post up images soon. thanks Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted March 31, 2006 Share Posted March 31, 2006 are you using linear exposure?? i think you should use exponential or hsv exponential, they're great for interiors...hsv preserves better the saturation of colors...good luck!! Link to comment Share on other sites More sharing options...
BrianKitts Posted March 31, 2006 Share Posted March 31, 2006 I wouldn't go playing with the multipliers, I would probably just drop your secondary bounce a little to add more contrast into the scene towards the back away from the primary light source. Link to comment Share on other sites More sharing options...
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