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animated water material-help needed


anindia
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hi john,

thanks for ur reply. but i need some kind of animated map. i ve seen it somewhere in the net but i couldn't remember actually. using an animated map makes the file more smooth and realistic. the rendering time also becomes less. thanks.

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Here is another one that I think is closer to what you want but it's till particles.

 

http://www.cgarchitect.com/resources/tutorials/SM_waterfall.pdf

 

 

 

You can achieve a similar effect through maps-only by doing the following:

 

1. Create a plane for the weir overflow.

2. In the material editor, go into the opacity slot and add a noise map (either regular or fractal works pretty good).

3. Turn off the show end result toggle so you see the whole map and not a sphere.

4. In the Noise submap, turn down the Tiling for Y direction down to around .2 or so and turn up the tiling for X to 3-ish.

5. You should see vertical streaks in the material window at this point

6. To get a flowing effect, animate the Y offset.

7. You can add either add another noise map in the diffuse slot to vary the color a bit or duplicate the plane geometry and assign a duplicate of the material with a different phase in the noise slot to mix things up a bit.

 

This is just a very quick step by step to get you going.

 

You can get some nice effects by using it in the refraction/reflection slot depending on what render engine you are using.

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  • 2 months later...

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