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Moving People Content


ShaunDon
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Hey folks!

 

We've got Marlin Studios collection of people in motion, but they've been used time and again and I really need to find some new content for our animations going forward. We're using 3D animated characters for medium and long distances, but for close-up shots, nothing beats composited video content.

 

http://www.marlinstudios.com/samples/samppeop.htm

 

Can anyone suggest other companies that offer similar content packages? Thanks all!

 

Shaun

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Seems like a potential lucrative business niche.

 

Hmmm, that gives me an idea... now I just need a treadmill, a chromakey screen, and some studio lighting! I could have a new package of all my friends done over the weekend! ;-)

 

Shaun

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Hmmm, that gives me an idea... now I just need a treadmill, a chromakey screen, and some studio lighting! I could have a new package of all my friends done over the weekend! ;-)

Shaun

 

this is exactly what I've thought numerous times in the past. I could do all the peeps in my office - no need to pay for models :) Of course, the editing to the footage would be substantial - may need to get an intern to do the dity work.

 

Seriously, what kind of camera would be needed to produce something like this - just a standard DV camera? A treadmill could be rented... and somekind of bluescreen for rotoscoping (is that the correct term?)... Studio lighting, what else??

 

I'd be interested in knowing a production method for these kinds of movies.

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It's been discussed here before I think, but absolutely it's doable. I've got a 5-year-old Canon GL-1, which should be more than enough to do it. It's really just a matter of wanting to do something else with my weekends. *grin*

 

Shaun

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Hi Guys,

Many years ago, I created the peopleNmotion libraries for Marlin Studios. Since then, I have already done another shoot (and with a professional HD camera.... much, much better resolution). The thing is, I haven't had the time to work on it. I currently run Got3d and have multiple projects / products up in the air. My question for you guys is, does it matter if the people are loop-able? Looping the people takes a lot of time to find the right morph. If the loop isn't that important to you all... then I could have a new library out shortly... what do you guys think?

 

Best,

Dave

 

http://www.got3d.com

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Maybe I could do a quick low res test (non-looping) and share it with all of you.

I'll keep you informed.

-Dave

http://www.got3d.com

 

Hey Dave-

 

interesting that you worked on the PeopleNMotion (got some of those myself).

 

I guess most of the time looping isn't really necessary. I think if you have 900 frames then you definitely don't need looping in most cases, as few shots of the person would be more than 30 sec (at 30 fps)... most shots will be far less than that.

 

Looping is good if you have a walking person, and the cycle is short (keeps filesize down ttoo, right?), but for standing people talking, it probably isn't essential.

 

Please upload a test so we can check it out :)

 

Do you do this kind of work much anymore? sounds like you have other things on your plate.

 

Would you care to elaborate on the process used in creating this kind of stuff? What kind of software did you use? Most importantly (for me, at least) did you put the people on a treadmill, or what?

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900 Frames is plenty, if its a camera fly through I pretty much pass by the people in 300 ish frames, for long camera pans 900 is still plemty enough for standing or walking content.

 

I use People n Motion but avoid them for close up use due to the general quality and 'look' of the people (ie pants too high).

 

Id love to have another viable option for animated people, if you do get a chance a sample shot would be good to see what you are up too.

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Just wanted to give a quick update.

 

I did some post work on a woman last night, but I wasn't happy with her motion... I'm doing a guy now that has some good movement. It's been processing for the past few hours and should be done within the next couple hours.

 

I have meetings until 3pm today (EST)... I'll post my results as soon as I can.

 

-Dave

 

http://www.got3d.com

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I concur, and I'd actually prefer longer clips that were more diverse -- the looping ends up looking rather stale if there's no secondary motion, i.e. the person is looking around a bit, since those kinds of actions give away that it is a looped sequence.

 

900 frames would be fine for me, we rarely have single shots that are longer than 30 seconds anyway.

 

Thanks Dave, let us know when the new package is available and we'll be the first in line!

 

Shaun

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Ok guys, finally done with one of them. Here is a link to the render test:

http://www.got3d.com/downloads/cga/ani-test.mov (divx)

 

and here is the link to the textures:

http://www.got3d.com/downloads/cga/got3d-ani-test.zip

 

This will only be available until 5pm EST tomorrow.

 

Let me know what you think... either here or admin@got3d.com

 

-Dave

 

http://www.got3d.com

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looks very nice.

good point with feet aligned to each other and perpendicurally to camera dir.

 

i think there is a 'space' to make this figure looping.

if u agree i can try to do that, and we'll compare results.

 

and also there is a small post greenbox ring at the back of this man,

but i think that final version will be free of those.

 

what if you put a big mirror in a fronf of the guy,

mark his starting body shape, form his point of view,

and tell him to finish routine i the same gesture. hmm?

 

it'll make i t easier on your end.

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looks very nice!

 

You said this footage is from a previous shoot, correct? I guess commenting on the gestures is a bit moot then, right?

 

I'm not sure about the shadow though - seems a bit long, and it should be blurred... I guess this is a post effect though, right?

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  • 1 year later...

Hello guys!

 

Any chance to get this thread up and running again? :)

 

Im desperatly looking for an alternative to buying PeopleNMotion for 300 bucks, when all I need is two loops. (Man and Child - seperatly)

 

Anyone know anything about alternatives to PeopleNMotion? Willing to sell some homebrewed stuff etc?

 

All help is greatly appreciated!

 

-Sopwith

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