chow choppe Posted April 16, 2006 Share Posted April 16, 2006 Hi all I am starting to work on a walkthrough project for a client in New Zealand. since this is my first project for a client abroad i don't want to make my work unprofessional at any level. So i want to go for a very systematic way to a finish this project There are a lot of amazing walkthroughs that have been dispalyed here by high level indutsry professionals and companies. I would be really glad if some of you could share here your way of work after you get a walkthrough project and things after that. I mean how do u prepare the story board. Also i want to know how to start the project if its going to be displayed on a DVD. Which system does New Zealand people follow as i am new to this thing.NTSC or PAL. I might sound confused but i am just unaware of this...So i need help with this. i want to work more professionally so that i can produce good work. Thanks a lot in advance Link to comment Share on other sites More sharing options...
chow choppe Posted April 18, 2006 Author Share Posted April 18, 2006 why is nobody replying Link to comment Share on other sites More sharing options...
nisus Posted April 21, 2006 Share Posted April 21, 2006 Pls read the books of Ted Boardman ,-) nisus Link to comment Share on other sites More sharing options...
BobM Posted April 21, 2006 Share Posted April 21, 2006 The tutorials with Max show you three way to create a walkthrough and are very easy to follow. Link to comment Share on other sites More sharing options...
Matt Clementson Posted April 22, 2006 Share Posted April 22, 2006 I'd start by sketching out a quick storyboard so you have an idea about which areas to concentrate your modelling on. Then once you have a rough model (and I mean really rough - just the walls, floors and ceilings) start blocking out the camera moves so you can get an idea of the pacing - render out wireframe sequences that you can edit together in something like Premiere so that you can check timings and how the sequence as a whole works together. Get your client involved in approving this 'pre-viz' so that you can lock down the sequences early and not waste time modelling things that you don't eventually see. Also avoid one long continuous path - watch architectural documentaries and see how they shoot the buildings; emulate these camera moves. You'll find this generates lots of shorter sequences which are much easier to manage (and to re-render if necessary). If you're pushed for time you can do a lot with panning across/zooming into high-res stills; gives the illusion of animation without being too much work and in some instances can be a better solution anyway. Link to comment Share on other sites More sharing options...
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