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New walkthrough project...help


chow choppe
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Hi all

 

I am starting to work on a walkthrough project for a client in New Zealand.

since this is my first project for a client abroad i don't want to make my work unprofessional at any level.

So i want to go for a very systematic way to a finish this project

There are a lot of amazing walkthroughs that have been dispalyed here by high level indutsry professionals and companies.

I would be really glad if some of you could share here your way of work after you get a walkthrough project and things after that.

I mean how do u prepare the story board.

Also i want to know how to start the project if its going to be displayed on a DVD. Which system does New Zealand people follow as i am new to this thing.NTSC or PAL. I might sound confused but i am just unaware of this...So i need help with this.

i want to work more professionally so that i can produce good work.

 

Thanks a lot in advance

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I'd start by sketching out a quick storyboard so you have an idea about which areas to concentrate your modelling on. Then once you have a rough model (and I mean really rough - just the walls, floors and ceilings) start blocking out the camera moves so you can get an idea of the pacing - render out wireframe sequences that you can edit together in something like Premiere so that you can check timings and how the sequence as a whole works together. Get your client involved in approving this 'pre-viz' so that you can lock down the sequences early and not waste time modelling things that you don't eventually see.

 

Also avoid one long continuous path - watch architectural documentaries and see how they shoot the buildings; emulate these camera moves. You'll find this generates lots of shorter sequences which are much easier to manage (and to re-render if necessary).

 

If you're pushed for time you can do a lot with panning across/zooming into high-res stills; gives the illusion of animation without being too much work and in some instances can be a better solution anyway.

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