hervelkors Posted April 16, 2006 Share Posted April 16, 2006 Hi! My name is Emma and this is my first post on this forum. I want to know if there is a way of increasing indirect light without affecting the direct light with mental ray final gather? /Emma Link to comment Share on other sites More sharing options...
chodney Posted April 16, 2006 Share Posted April 16, 2006 if you select your main light source (mrSpot, etc.), then go to the Mental Ray Indirect Illumination rollout, check Manual settings, and increase your Energy of that light. This will brighten the photons emitted this light. Also, you can decrease the decay of that light the same way. Increasing number of photons will also brighten the scene, but at a rendering time cost. Link to comment Share on other sites More sharing options...
hervelkors Posted April 17, 2006 Author Share Posted April 17, 2006 thank's for the answer, but I have looked everywhere for the indirect illumination rollout for the light source and I can't find it in Maya 7. Link to comment Share on other sites More sharing options...
chodney Posted April 17, 2006 Share Posted April 17, 2006 oops, sorry. I didn't see that this was a Maya discussion.....I'm on 3dStudio. Still, this should be under indiviual light settings somewhere. good luck Link to comment Share on other sites More sharing options...
Karlfucious Posted May 4, 2006 Share Posted May 4, 2006 You can increase the final gather scale in the renderglobals to a value higher than 1. You could also set the color gain of the IBL node or the camera's environment color higher than 1 as well. If you increase the energy of the lights it will only effect photons and not final gather. Although you are only adjusting final gather you may still need to turn down the intensity of the lights a little bit because the overall lighting will be brighter. Link to comment Share on other sites More sharing options...
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