JamesTaylor Posted April 17, 2006 Share Posted April 17, 2006 heres 5 from 9 images being produced one of the most common crits i recieve is my renders are too dark! so taking this into account i've deliberately made these brighter than i usually do? what do you think is it over done now?? any other comments too please, how about the DOF Test? just playing to develop a technique for the final versions at the minute, using AE rather than p'shop to have greater editablity / control etc Thanks James Link to comment Share on other sites More sharing options...
Frosty Posted April 17, 2006 Share Posted April 17, 2006 1) SCALE! your cars/people/trees are out of scale with the buildings. That blue audi is barely waist height on the person. In view 4 he also looks to be about 6'6" tall. 2) Contrast. You need way more light in this scene. There should be harder shadows in each view, from direct light, to add some more depth.Try and get an environment channel on the glass to add some more detail. The last view would be quite good if these two points were corected. I really like the camera angle and composition. Overall the modelling is excellent - the mapping is pretty good too. Link to comment Share on other sites More sharing options...
Jesse Hall Posted April 17, 2006 Share Posted April 17, 2006 Its a good start. I agree with the above about the scale. Scale of the bricks looks a bit big. - Jesse Link to comment Share on other sites More sharing options...
IHAB Posted April 18, 2006 Share Posted April 18, 2006 assuming scale is correct for buildings & people(doors might be 2m height),therfore trees should reach beneath 1st floor windows.also bluring the lower portion of pic 5 is not reasnable Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 18, 2006 Author Share Posted April 18, 2006 thanks for the comments....i agree with all of you too! scale of car / person and bricks still to be looked at but here are three renders addressing the contrast and shadow areas. light source has been reduced in size to give harder edged shadows, HDRI environment has bee reduced and sunlight increased to produced greater contrast. my problem with this however is that the brighter versions, which to me look more acceptable, are beginning to burn out whilst the darker version isn't burning out it looks quite dull and unattractive. images are direct from render, no post adjustments yet - comments / suggestions please Link to comment Share on other sites More sharing options...
FlytE Posted April 18, 2006 Share Posted April 18, 2006 I actually quite like the images, but there are a few things im not sure about. The trees/plants in some of the images seem desaturated and maybe have scaling issues. The people seem too big to me, but thats already been mentioned . Im not convinced by your sky.... i think a better sky image might actually help balance out your contrast issue just a little Im not sure what you used to render with but it seems the overall ambience is really dark and you are relying on the GI from your direct light to light the dark corners. As a result when up the intensity of the light to reach the dark bits, you burn out the bright bits. The only thing I can suggest is that you look at ambient or environment settings and see if you can light those dark areas without using your direct light. Another trick is to use a plane that has 'visible to camera' unchecked in its properties, and angle it so that it reflects some of the direct light back into your dark areas. It is a workaround and may not work at the end of the day but it might be worth a try. That is of course assuming that you are using max or viz... Sorry I feel like ive slated your images a bit. I do actually like them Link to comment Share on other sites More sharing options...
Trevor Tizard Posted April 18, 2006 Share Posted April 18, 2006 Hi, In the first set of images I'd say that the depth of field is giving the impression that you have photographed a physical model of the development, the later images are far more realistic. As for the lighting, I think once the harder shadows are added there is a great improvement. However, I would not render the background image - composit it later. Other than that it has the usual very high standard of modeling & texturing you always show us. Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 18, 2006 Author Share Posted April 18, 2006 heres some more, same image 1st is straight from render 2nd is adjusted in p'shop for softening.......there still seems to be a scaling issue, check the car size which measures correct but it seems huge?? tring to create more contrast in the scene, which i think is now working better. As brain said earlier the images seem to have a feel more like that of a photographed model, i think the contrast helps this, but its getting difficult for me judge properly now.........so comments from fresh eyes will be useful! Andy - please rip it to shreads!! i'm working remotely at the minute and having critical input on hand is greatly missed, once you've spent a period of time looking at the same images it gets harder to be pick out the errors. Trevor - thanks for the compliment! at the min the depth of field was only a quick test for using z depth data inconjunction with AE rarther than p'shop, i think its way to heavy at the moment, the backgrounds will be changed before they go out too. Link to comment Share on other sites More sharing options...
Iain Denby Posted April 18, 2006 Share Posted April 18, 2006 I personally don't care much for the soft shadows and 'bloom' effect at all. The DOF effect makes the image look like a photo of a minature model. At the moment there a bit drab for marketing images. Try to add some happiness and kerb appeal. Link to comment Share on other sites More sharing options...
FlytE Posted April 18, 2006 Share Posted April 18, 2006 k mate no worries. Perhaps you might want to use subtle lightsources to brighten up your dark areas.... your garages look almost jet black inside and they wouldnt be that dark. Seeing as your PS savvy, maybe consider 'dirtying' up some of your surfaces etc... Link to comment Share on other sites More sharing options...
Trevor Tizard Posted April 19, 2006 Share Posted April 19, 2006 Just one more thing...........the block pavers seem a little on the large side. Maybe that's just me though! Link to comment Share on other sites More sharing options...
Iain Denby Posted April 19, 2006 Share Posted April 19, 2006 Just one more thing...........the block pavers seem a little on the large side. Maybe that's just me though! What, a little on the large side? Don't put your self down! Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 19, 2006 Author Share Posted April 19, 2006 Right then!! it seems i've been running my monitors with some strange default colour settings so what i've been producing or beliveing i've produced is quite different to what i expect you have all been seeing!!! (i hope....!!) i've now got them set in sRGB mode and the comments i've recieved about lighting and contrast etc make much more sense now! So the scene settings are being adjusted and i'll re post a new set of images ASAP. Thanks James Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 19, 2006 Author Share Posted April 19, 2006 here is a render with my monitor set up using sRGB, hopefully we will seeing the same thing now? anyway please let me have your comments.......... BTW. i'm using Gamma Correction as the Color mapping option in the G - Buffer (VRay) what do you guys usually have it set to for external renders? Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 20, 2006 Author Share Posted April 20, 2006 after some painful hrs going round in circles!! this what i now have, which i believe are better than the originals....so please more C&C please!! Link to comment Share on other sites More sharing options...
Frosty Posted April 20, 2006 Share Posted April 20, 2006 Much better. I feel your lighting is a touch too blue. And that audi is still too small Link to comment Share on other sites More sharing options...
neil poppleton Posted April 23, 2006 Share Posted April 23, 2006 i wish those kids would stop putting planters in my driveway....!!!!!!!!!! Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 24, 2006 Author Share Posted April 24, 2006 if i get my hand on those kids..........! what do you think overall? got to go and present them to the client tomorrow.... Link to comment Share on other sites More sharing options...
neil poppleton Posted April 24, 2006 Share Posted April 24, 2006 overall, good, my comments would be : 1) lose the bits directly under the soffit, i guess these are vents or something, but are a little distacting, 2) swap the small tree, does'nt work well 3) change the sky, 4) royal blue car , too much colour, and possible the mini colour too much ? good luck with the client, Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 24, 2006 Author Share Posted April 24, 2006 cheers neil, not sure if the bits under the soffits are mistake on the dwg......i thought they were a little strange too! sure the client will let me know! Link to comment Share on other sites More sharing options...
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