ShaunDon Posted April 18, 2006 Share Posted April 18, 2006 I remember back in max4 or 5 that it was possible to divide images submitted to backburner into a grid rather than just stripes. It boggles my mind why this was changed as now I'm dealing with an image where the ceiling and floor stripes will take a couple hours, meanwhile the stripes across the horizon plane (where all the action is) will literally take days. Common sense would be to stripe it vertically, thus creating equitable partitions of the job, but max doesn't let you do this anymore. Profanity doesn't begin to describe my frustration, so I'll save it. In any case, before I give up on the idea I just thought I'd float it here and see if y'all had any kind of solution. I'm *this* close to taking my entire scene and rotating it 90 degrees so I can render it in portrait. But that strikes me as kind of nuts. Wonder what life-saving features we'll have to pay to have removed in max 9! Cheers, Shaun Link to comment Share on other sites More sharing options...
quizzy Posted April 18, 2006 Share Posted April 18, 2006 Hey there shaun, Actually this was a script called region net render, it came on CD2 of I believe it was max4. You could indeed slice your image in "buckets" The strip rendering isn;t working for you I assume?? Okay just read you whole post... Rather rotate your camera and adjust the render settings.... Link to comment Share on other sites More sharing options...
theqball Posted April 19, 2006 Share Posted April 19, 2006 Have you tried lowering your ray depth setting? The default of 9 is almost always way too high. Try 3 and see if that helps, it should dramatically reduce render time for you. Link to comment Share on other sites More sharing options...
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