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New Glare System


Devin Johnston
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It's another example of what bothers me most about 'photoreal' rendering--bringing the flaws of optical systems into a system that wonderfully lacks them. I know that in VFX you're always working to match live plates and the look of film, but for arch-vis rendering, it bugs me.

 

Old issue, been argued before. This is just the latest version.

 

I agree with you about artifacts being rendered in the 3d render. Yes in VFX we try and match the plates, but we mostly want to do them in post. Like the vignetting effect that you get in Maxwell... why would you not do that (control that) in post? As well as grain. Film grain is an art to match. Takes me hours on some some plates.

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Just occurred to me that another reason I don't use the render effect is that it screws up other rendertime post effects. I wonder, if M~R is using a post effect, how it will play with dof and/or motion blur. Notice that none of the sample images has a significant dof effect.

 

agsglare1gx.jpg

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Tyrone- that image represents to me everything frustrating about Maxwell since beta. It shows off new technical capabilities, but it just doesn't look very convincing (like most of the post-beta imagery.)

 

You've argued elsewhere that Maxwell is capable of doing all sorts of physically un-dreamt of materials, which isn't necessarily bad, but would 1.0 allow you to make that image look like it belongs in the known physical world if you wanted to do so?

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I'm guessing that image was created in V1, it looks very CGish to me so I'm guessing who ever did it doesn’t really have a good grasp on how to create a good looking glass material. Please show us something impressive.

 

Thanks Maxer, it is a test demonstration of glare feature working with DOF. And it is not created in V1. The large sphere in the center is not glass. however the green sphere in the background is glass.

 

No attempt to make an Arch Visualization scene in this simple test, nor any goal to impress you. Nor will there ever be any attempt to satisfy a request to impress.

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I must admit I'm a bit confused too. apart from the fact that I can't see any noticeable glare there (rather some PS's diffuse glow?), what does that image have to do with maxwell v 1.0 and maxwell's dof and maxwell's glare if it's not even rendererd with maxwell 1.0?

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