MAciej Posted April 22, 2006 Share Posted April 22, 2006 i am a new user of maxwell. i've had a run through of the manual and tried rendering with maxwell through max. it seems that every times i render it is very fuzzy, kind of pixilated...i've tried different time setting...30 minutes...1 hour...2 hours...but its still quite fuzzy..any simple suggestions on how i could render a nice realistic image using maxwell? Link to comment Share on other sites More sharing options...
Maximus3D Posted April 22, 2006 Share Posted April 22, 2006 Hi Could you include some more info and settings you use and perhaps also a example of what your rendering look like, it would help a bit / Max Link to comment Share on other sites More sharing options...
MAciej Posted April 22, 2006 Author Share Posted April 22, 2006 this is what i meant by fuzzy...and it seems no matter how long i render it comes out this fuzzy. Link to comment Share on other sites More sharing options...
Maximus3D Posted April 22, 2006 Share Posted April 22, 2006 Alright, thanks for attatching the image. If it's outta focus.. check your camera settings and scene scale if you're working in a 1:1 scale scene. Also you need to have your emitters as lowpoly as possible to minimize the noise they generate (this applies to RC5 and earlier versions). Any indirect light spread in the scene will generate a large amount of noise in beta and RC5 so avoid that if possible in your scenes. To me this looks like you have alot of emitters and you seem to have them positioned so you get indirect light to lit up your model, i could be wrong but it looks that way. How long did you let it render and at what resolution ? / Max Link to comment Share on other sites More sharing options...
MAciej Posted April 22, 2006 Author Share Posted April 22, 2006 well thats exactly what i've been trying to do...light my sceen using 7 or 8 emmiters and using the reflective light to do the job. when you write that the emmiters should be lowpoly, does that mean the objects themselves should have as little polygones as possible? what is a normal render time for a good render? Link to comment Share on other sites More sharing options...
MAciej Posted April 22, 2006 Author Share Posted April 22, 2006 oh, and the render went for 2 hours...at 2000x1090 Link to comment Share on other sites More sharing options...
Maximus3D Posted April 22, 2006 Share Posted April 22, 2006 I see, as i suspected then. In RC5 that's the problem, indirect light in a scene will take a long long time to render out. This issue i heard been adressed in 1.0 which is due in a few days. Lowpoly emitters is always important, but lowpoly models is not that important (it depends ofcourse) but let's say a flat wall don't need to be 250,000 polygons that'd be silly, but you know what i mean. To give a normal rendertime is soooo scene dependant i wouldn't even give you a guessed time as it varies so much. 2 hours ? hehe ok you gotta let it chew for X amount more hours, check your scene and let it munch on it over night instead. / Max Link to comment Share on other sites More sharing options...
Devin Johnston Posted April 23, 2006 Share Posted April 23, 2006 oh, and the render went for 2 hours...at 2000x1090 2 hours isn't a long time to render in Maxwell, if you rendered for 50 hours and still had this much noise then I would be concerned. I'd say you would need to render for at least 40 or 50 hours before the noise clears to an acceptable level. Link to comment Share on other sites More sharing options...
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