landrvr1 Posted April 25, 2006 Share Posted April 25, 2006 Oh boy. I'm feeling noobish. Been a long time since I animated a camera along a path. Usually I move my cameras manually along the timeline, but today I wanted to do a path. When I go to render a couple of test images (first frame and last), I get these 'render passes'. Not a fast render, but 4 or 5 blurry passes before it finally gets to the finish piece. Similar to a vRay render I suppose, but I'm just using scanline. Anyone know what causes this? Why wouldn't you get just a quick still image? My time output is set to Single. Netrender isn't yet incorporated. Thanks. Link to comment Share on other sites More sharing options...
Brian Cassil Posted April 25, 2006 Share Posted April 25, 2006 I presume you're using max? or maybe viz? Link to comment Share on other sites More sharing options...
Matt Clementson Posted April 25, 2006 Share Posted April 25, 2006 Sounds to me like you have motion blur switched on. Link to comment Share on other sites More sharing options...
landrvr1 Posted April 25, 2006 Author Share Posted April 25, 2006 I presume you're using max? or maybe viz? Oops, Max, yeah. Should've mentioned that. Link to comment Share on other sites More sharing options...
landrvr1 Posted April 25, 2006 Author Share Posted April 25, 2006 Sounds to me like you have motion blur switched on. Hmm. I've got both Object and Image Motion blur turned off in the Renderer. And this DIDN'T occur prior to my adding a motion path. Is there some other motion blur dialog box that I'm missing? Also, when I delete the camera and motion path. Then add a new camera, the same render pass effect still occurs. When I go into another file, erase everything, then import my stuff from the offending file, there's no render passes - just the straightforward scanline. This is only affected in the camera view. When I switch to a perspective view out of the camera view, there's no trouble. Thanks Link to comment Share on other sites More sharing options...
landrvr1 Posted April 25, 2006 Author Share Posted April 25, 2006 I checked and this baby is making 12 passes. Don't know if that's significant or not. Anybody else? This has got to be a simple fix, and I'm just missing it.... Link to comment Share on other sites More sharing options...
landrvr1 Posted April 26, 2006 Author Share Posted April 26, 2006 Hey Scott, Make sure your camera is selected, go over to the modifiers panel, scroll down the list of options and check that the motion blur 'camera' effect hasn't been checked. Sounds very much like that is your problem here. It has a definable number of passes you can set. Bri Brian, you're the man. Jeesh I missed that. Just clicked off the MultiPass effect and that took care of it. Baldrick, thanks to you as well for getting me started in the right direction. Brian Cassil, sorry. I should have posted this in the MAX forum. Thanks for moving this thread. Link to comment Share on other sites More sharing options...
only3d Posted April 26, 2006 Share Posted April 26, 2006 was it a DOF effect? cuz it sounds like it the "problem" with MAX is that it remembers the configuration of almost evrything u did last, so try 2 remember that. besides in cases like that its helpful 2 reset MAX and start from scratch, this way u dont have 2 worry about the past.. good luck Link to comment Share on other sites More sharing options...
andreg Posted April 26, 2006 Share Posted April 26, 2006 Seems to me you have DOF (depth of field) turned on... just enable it and your problem will be solved Link to comment Share on other sites More sharing options...
landrvr1 Posted April 27, 2006 Author Share Posted April 27, 2006 only & andreg, Yah, that's exactly what it was. DOF was selected and Multipass was on. Thanks everyone. Link to comment Share on other sites More sharing options...
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