ZFact Posted April 26, 2006 Share Posted April 26, 2006 Hi all; This was a sketch from Father Ted years ago (prob uk only). Im having the same trouble with my visuals in that I always seem to have problems in giving an image depth. Things far away never seem to look like the really are far away... please please please help me with this one! Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 26, 2006 Share Posted April 26, 2006 can you show us an example? Link to comment Share on other sites More sharing options...
ZFact Posted April 26, 2006 Author Share Posted April 26, 2006 Hi James; Its just really a general thing... thruout my work i always feel that the images lack depth. Just wondering do you have any tricks... I noticed a housing scheme you are doing a few days ago and your houses in the background were kinda out of focus and misty...How do you achieve this? Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 26, 2006 Share Posted April 26, 2006 The effect is depth of field or DOF and can be seem in real life with pictures taken with a camera i rendered a z depth pass and used it to mask between a crisp render and a slightly blurred version in post production. It can be rendered into the original image (at least in max it can, sure cinema will be able to also) but i prefer to do it in post, for one its quicker than rendering the DOF from max and also using it in post allows you to have more control over the result, it can be tweaked until your happy. Link to comment Share on other sites More sharing options...
AJLynn Posted April 26, 2006 Share Posted April 26, 2006 There are several things I don't like about C4D's DOF effect - it's bad enough that people have been able to make money by selling 3rd party plugins to do it better. But see this: http://forum.3dfluff.com/showthread.php?threadid=36 and this: http://www.c4dcafe.com/ipb/index.php?download=261 (requires free login), or look for a plugin called ZBlur - I don't use it but I hear it's good. You can also imply depth with the lighting, with (lightly done!) haze, etc. - look at how painters have been doing it, and then think about how to get the same effects in 3D or Photoshop. Link to comment Share on other sites More sharing options...
Jorge Arango Posted April 28, 2006 Share Posted April 28, 2006 I'd say that haze gives the impression of depth more than anything else. Make sure that the haze desaturates colors a bit. Also, faraway dark objects are seen a bit blueish. DOF also helps but it's less natural, note that it is rarely used by painters! Jorge Arango Link to comment Share on other sites More sharing options...
ZFact Posted April 30, 2006 Author Share Posted April 30, 2006 I'd say that haze gives the impression of depth more than anything else. Make sure that the haze desaturates colors a bit. Also, faraway dark objects are seen a bit blueish. DOF also helps but it's less natural, note that it is rarely used by painters! Jorge Arango How do you achieve this haze effect? Link to comment Share on other sites More sharing options...
Jorge Arango Posted May 1, 2006 Share Posted May 1, 2006 How do you achieve this haze effect? 1. If you have R9.5, use the Sky plugin. 2. The environment object. 3. Make a search for the Peldham (sorry, I'm not sure about the spelling) shaders. 4. Make a cube bigger than your scene and apply a Fog shader to it. 5. A bit of postwork with Photoshop. Jorge Arango Link to comment Share on other sites More sharing options...
Frosty Posted May 1, 2006 Share Posted May 1, 2006 I use Ozone by E-On Link to comment Share on other sites More sharing options...
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