Neelu Posted April 26, 2006 Share Posted April 26, 2006 Hi How could I make a material for colored frosted glass? This is what I have made for regular frosted glass. Link to comment Share on other sites More sharing options...
bricklyne Posted April 26, 2006 Share Posted April 26, 2006 Use this (shown below) to pick the colour you want, and then play with the fog multiplier to get the intensity to suits your needs. A fog multiplier of 1.0 is too high, so I suggest starting with .05 or .07 and range it to around .5 or .6, to get decent colouration. You might also have to increase the frosting (reduce the glossiness value) to accentuate the internal refraction and intensify the colouration. I also suggest doing test renders with a few panes of glass in a simple setup ( lower your subd. values as well) to see how they each look against either a plain glass or a non-coloured frosted glass to get what suits you best. It's tricky but as with anything else in rendering, you have to go through a lot of trial and error to get what you want. Hope this helps..... Link to comment Share on other sites More sharing options...
Ray Posted April 26, 2006 Share Posted April 26, 2006 I think it's done with the fog color. Check this tutorial: http://www.joconnell.com/view_stuff.php?view=8 Doh! Simultaneous (almost) post. Link to comment Share on other sites More sharing options...
Neelu Posted April 26, 2006 Author Share Posted April 26, 2006 Thanks! This is what I got with new color settings. Link to comment Share on other sites More sharing options...
Parker1 Posted April 29, 2006 Share Posted April 29, 2006 Can you post your settings for your final result please... Link to comment Share on other sites More sharing options...
jophus14 Posted May 2, 2006 Share Posted May 2, 2006 Thats the thing I hate about frosted glass is the render time. 17 minutes seems long to me especially if you have a great deal of frosted glass objects in a scene among other reflective objects. Is this normal? Link to comment Share on other sites More sharing options...
ApeiNe Posted May 2, 2006 Share Posted May 2, 2006 Definitly normal Just cause it's physicaly and mathematicaly more difficult to calculate. Reflect/refract are the hardest thing to render, so if u blur it (reflection/refraction glossiness), that will be more and more difficult. You can tweak reducing the maxdepth and the subdivs instdead of quality. U can try that for your reflective/refractive materials : reflect/refract glossiness : 1 maxdepth : 5 subdivs : 8 reflect/refract glossiness : 0,8 maxdepth : 3 subdivs : 12 reflect/refract glossiness : 0,6 maxdepth : 3 subdivs : 20 Link to comment Share on other sites More sharing options...
Neelu Posted May 3, 2006 Author Share Posted May 3, 2006 hi all, Here are the settings. Try it out. Strangely, as I lowered the refraction glossiness to 0.6, render times were shorter and as I increased it to 0.85 render times were longer. Link to comment Share on other sites More sharing options...
bricklyne Posted May 3, 2006 Share Posted May 3, 2006 hi all, Here are the settings. Try it out. Strangely, as I lowered the refraction glossiness to 0.6, render times were shorter and as I increased it to 0.85 render times were longer. Nothing strange about that; as you lower the glossiness and the blurrier or stronger the frost effect gets, the less definition that V-ray has to calculate for the objects behind the glass. And vice versa with the reverse; as you increase the value, the 'clearer' the object becomes and the more definition or resolution that has to be calculated while still factoring in the glossy refractive or subsurface scattering effect. Link to comment Share on other sites More sharing options...
Jackie Teh Posted July 16, 2008 Share Posted July 16, 2008 Thank you for sharing the setting, but how could i save it for use in future ? do i have to remember the numberic and set it everytime when i want to use it ? Link to comment Share on other sites More sharing options...
kippu Posted July 16, 2008 Share Posted July 16, 2008 make a material and save the material as frosted glass in your library of materials Link to comment Share on other sites More sharing options...
Jackie Teh Posted July 16, 2008 Share Posted July 16, 2008 make a material and save the material as frosted glass in your library of materials thank you for ur explanation. could i save all difference kind of glass setting under a library ? if yes, how ? Thank in advance. Link to comment Share on other sites More sharing options...
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