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I've got it


Devin Johnston
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Heya Michiel,

 

this version should work with 3dsmax6 too. ;o)

 

If you take Vray for example, there is only

one plugin for 3dsmax ... they have diff. links

on there site, but it points to the same file. ;)

 

 

 

take care

Oleg

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Wait, I got the glare to work in MXCL. The problem before was glaring the image, then adjusting the slider and reglaring it - that pissed off the Windows gods. Here's one where I made a white hexagon on a black background in Illustrator, saved it out as a PNG file and put it in both glare-related slots. (I understand aperture but I don't understand obstacle, do I need both?)

 

After loading the glare maps you need to refresh.

 

Actually, for this one I don't like the glare at all, I think it's better if I don't have to obey all the limitations of real cameras.

 

And I still don't get how to make DOF work.

 

EDIT: BTW, how do I get an HDR image out?

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No, until I get the new license file and/or actually get Maya to accept the rest of my subscription money (what's with these people? - I email them and say "I want to give you some money" and they don't respond) I only have a license for 2 CPUs, so I can only the dual core or a desktop but not both (the license floats).

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I'm having a problem making non-diffuse materials look good. I never really spent any time with the RC material system.

 

From Tom:

 

"Hi,

 

We're sorry for some obsolete materials settings. We've created some of them during the development and now Nd for metals should be equal or greater than 3 due to improved new fresnel. We'll soon provide these fixed.

 

Best regards,

Tom"

 

Maxwell Render :: Log in

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I gave up on actually learning this stuff until I have more time - right now I need as much production as I can get in a week for my final presentation. So I'm using MXMs and a bit of experimenting, and going with expression over realism. I'll be going with a mix of C4D AR2, fR2 and M~R (for different uses).

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