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The Moire effect


mikacool
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I'd check the AA settings, as this seems to be a geometry issue. Usually moire happens with texture maps, and can be lessened with higher AA, as well as various map settings (MIP, SAT, etc). In this case looks like a simple case of "increase your AA settings".

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Solving the Moire or scintillation can sometimes be as simple as lessening your threshold in your AA settings. Choose adaptive subdivision and take it down to .05 or so. Will increase render times but stop that annoying scintillation and Moire.

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yup, purely donw to aa settings/filters in whatever 3d renderer you use. and yup, fine tuning the aa will certainly slow it down, but on the plus side, you should be able to localise the high aa settings to just the parts that need it.

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"you should be able to localise the high aa settings to just the parts that need it." This is new to me, what could that mean? Is there an object property called AA or something? Could safe hours of rendering time..

 

thanks

Ronald

 

plz, dont mean to change the subject, but was very curious..

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a minor moire caused by low settings

 

that is just the result of you using fixed rate antialiasing at a 1 (very low, great for test renders bad for final render)

 

for this i recommend turning on adaptive subdivision with the settings changed from -1 to 1 and leaving the max rate on 2

 

and bang you should have it looking good.

 

It would moire in the final render if you had more slats in the blinds but as far as i can tell you have a good amount and should not have to worry.

 

Mike

 

Senior designer

http://www.uniform.net

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