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TPA: First V1.0 WIP and tests


Adrian Brown
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Ok, final update. I let one more render at higher res 2800x1800 and had a little time this morning to do a bit a finishing work to it. Unfortunately I didn't have a good site photo for this location so I just made something up quick (just doing this one for fun anyhow, so no real time to do something a bit better).

 

p2006001-final1-view2-1200.jpg

 

..and a couple full res blowups.

p2006001-final1-view2-dtl1.jpg

p2006001-final1-view2-dtl2.jpg

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am I seeing a double reflection in the windows?

 

I don't mind it, real glass does that.

 

The detail reveals that your stones don't turn the corner properly. One trick for that is to map both sides with the same mapping projection turned 45 degrees. To keep the material size from stretching you can reduce the horizontal scale to .7071 (the reciprocal of sq.root 2). .75 will do just as well for stones.

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I don't mind it, real glass does that.

Double-pane glass does, but single-pane does not.

I like the double reflection because 99% of newly constructed buildings will use insulated glass that is double, if not triple glazed thermopanes. I especially like to see the double reflection [with a light wavy bump] in an animation, gives the same feel as driving down the street as you pass by windows.

 

BTW, best M~R 1.0 rendering I have seen so far :cool:

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Hi all. Sorry I've been out all day and unfortunately I've gotta turn around and go out again tonight (so I gotta make this quick). But anyhow I've had another image rendering while I was gone today and thought I'd post it. There are unfortunately several mistakes I see (wish I caught them earlier), but overall I still like it. I think it has that Maxwell beta feel, what do you guys think? The SSS on the tall lamp in the back look nice.

 

 

I will make sure to post some info on render times and scene detail hopefully if I get back early enough tonight or at least tomorrow morning.

 

 

p2006001-interior01-mod1.jpg

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I liking the interior view. Looks alot more like a good high end renderer now. And yes I still believe Maxwell is still in beta mode but they were being pushed to bring out V1 before RF4 came out so they had to bring it out and because of all the bad press they were getting with the constant release date push backs. Atleast that is my take on it.

 

Brandon

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I don't like the girl in the green pants, she stands out to much from the rest of the scene and me eye is draw to her to easily, she also looks to CGish. Also the map of the trees seems to end at the top of the windows; I'd stretch the map up or move it closer to the windows. I'd also turn those light fixtures on and get a little more light into the room.

 

I think you've got a great rendering going here, best one I've seen with V1 so far. One other thing, do you think you could make your images a little smaller, it's hard to see the whole image at once when it's so big.

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Not true... Single pane does as well depending on a number of things including coating on the glass. It is more obvious on double pane glass, which would be typical of a store like that.

True, coatings have a big effect, like, e.g., turning a pane of glass into a mirror. :)

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  • 2 weeks later...

adam,

 

yeah, single pane glass does generate two reflections. You get the primary surface reflection which is bright and a secondary reflection from the inside of the interior surface, it's much less and mostly unnoticed but it's there. In 99% of circumstances you wont notice the second reflection, so generally, i'd avoid it.

-

It's the same idea as fibre-optics, light can bounce from the inside of a glass surface if the incident angle is large enough, and the back surface of the glass is flat enough, but that angle is usually high enough that only subtle effects can be observed.

 

:)

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adam,

yeah, single pane glass does generate two reflections. You get the primary surface reflection which is bright and a secondary reflection from the inside of the interior surface, it's much less and mostly unnoticed but it's there. In 99% of circumstances you wont notice the second reflection, so generally, i'd avoid it. ...

 

a nice touch is to use two different mapped soft bump textures for the interior and exterior glass planes. you will only notice it at second sight, but that is what makes realism. if needed, i'm using this trick to get a very realistic architectural glass look in LW or EIAS. i didn't try this in maxwell yet, but one projector with slightly different scaling/ positioning for each plane should do it.

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