Adrian Brown Posted April 29, 2006 Author Share Posted April 29, 2006 Quick update, I'll post some comments tomorrow. Link to comment Share on other sites More sharing options...
Adrian Brown Posted April 29, 2006 Author Share Posted April 29, 2006 Ok, final update. I let one more render at higher res 2800x1800 and had a little time this morning to do a bit a finishing work to it. Unfortunately I didn't have a good site photo for this location so I just made something up quick (just doing this one for fun anyhow, so no real time to do something a bit better). ..and a couple full res blowups. Link to comment Share on other sites More sharing options...
AdamT Posted April 29, 2006 Share Posted April 29, 2006 That's looking pretty good, but am I seeing a double reflection in the windows? If you're using cubes or double planes I think I'd switch them out for single planes. What was the final render time? Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 29, 2006 Share Posted April 29, 2006 am I seeing a double reflection in the windows? I don't mind it, real glass does that. The detail reveals that your stones don't turn the corner properly. One trick for that is to map both sides with the same mapping projection turned 45 degrees. To keep the material size from stretching you can reduce the horizontal scale to .7071 (the reciprocal of sq.root 2). .75 will do just as well for stones. Link to comment Share on other sites More sharing options...
AdamT Posted April 29, 2006 Share Posted April 29, 2006 I don't mind it, real glass does that. Double-pane glass does, but single-pane does not. Link to comment Share on other sites More sharing options...
CHE Posted April 29, 2006 Share Posted April 29, 2006 I really like your glass. Would you mind telling us how did you get it to work? Did you do any post in Photoshop for the reflections? What was the render time and PC specs? Link to comment Share on other sites More sharing options...
Paul Griger Posted April 29, 2006 Share Posted April 29, 2006 I don't mind it, real glass does that. Double-pane glass does, but single-pane does not. I like the double reflection because 99% of newly constructed buildings will use insulated glass that is double, if not triple glazed thermopanes. I especially like to see the double reflection [with a light wavy bump] in an animation, gives the same feel as driving down the street as you pass by windows. BTW, best M~R 1.0 rendering I have seen so far Link to comment Share on other sites More sharing options...
_PopArt Posted April 29, 2006 Share Posted April 29, 2006 yes the updated version is very nice i eat the words i said before:) Link to comment Share on other sites More sharing options...
xxfm5bassistxx Posted April 29, 2006 Share Posted April 29, 2006 I am liking the image. Although it doesn't compare to the VRay render. Maxwell looks like it is going to be a good render engine, just need to figure out more about it. Brandon Link to comment Share on other sites More sharing options...
Christopher Nichols Posted April 29, 2006 Share Posted April 29, 2006 Double-pane glass does, but single-pane does not. Not true... Single pane does as well depending on a number of things including coating on the glass. It is more obvious on double pane glass, which would be typical of a store like that. Link to comment Share on other sites More sharing options...
Adrian Brown Posted April 30, 2006 Author Share Posted April 30, 2006 Hi all. Sorry I've been out all day and unfortunately I've gotta turn around and go out again tonight (so I gotta make this quick). But anyhow I've had another image rendering while I was gone today and thought I'd post it. There are unfortunately several mistakes I see (wish I caught them earlier), but overall I still like it. I think it has that Maxwell beta feel, what do you guys think? The SSS on the tall lamp in the back look nice. I will make sure to post some info on render times and scene detail hopefully if I get back early enough tonight or at least tomorrow morning. Link to comment Share on other sites More sharing options...
xxfm5bassistxx Posted April 30, 2006 Share Posted April 30, 2006 I liking the interior view. Looks alot more like a good high end renderer now. And yes I still believe Maxwell is still in beta mode but they were being pushed to bring out V1 before RF4 came out so they had to bring it out and because of all the bad press they were getting with the constant release date push backs. Atleast that is my take on it. Brandon Link to comment Share on other sites More sharing options...
Devin Johnston Posted April 30, 2006 Share Posted April 30, 2006 I don't like the girl in the green pants, she stands out to much from the rest of the scene and me eye is draw to her to easily, she also looks to CGish. Also the map of the trees seems to end at the top of the windows; I'd stretch the map up or move it closer to the windows. I'd also turn those light fixtures on and get a little more light into the room. I think you've got a great rendering going here, best one I've seen with V1 so far. One other thing, do you think you could make your images a little smaller, it's hard to see the whole image at once when it's so big. Link to comment Share on other sites More sharing options...
AJLynn Posted April 30, 2006 Share Posted April 30, 2006 I agree with Devin, and one other suggestion - this might be a good place to try Emixer, to put the lights on dimmer switches. Link to comment Share on other sites More sharing options...
CHE Posted April 30, 2006 Share Posted April 30, 2006 Very nice interior rendering Adrian. It would be great if you can post render times and computer specs whenever you get a chance. Link to comment Share on other sites More sharing options...
leoA4D Posted April 30, 2006 Share Posted April 30, 2006 Very nice, Adrian. One comment: shouldn't there be more reflected light on the ceiling and end wall near the storefront? Link to comment Share on other sites More sharing options...
AdamT Posted April 30, 2006 Share Posted April 30, 2006 Not true... Single pane does as well depending on a number of things including coating on the glass. It is more obvious on double pane glass, which would be typical of a store like that. True, coatings have a big effect, like, e.g., turning a pane of glass into a mirror. Link to comment Share on other sites More sharing options...
Bongo51 Posted May 8, 2006 Share Posted May 8, 2006 adam, yeah, single pane glass does generate two reflections. You get the primary surface reflection which is bright and a secondary reflection from the inside of the interior surface, it's much less and mostly unnoticed but it's there. In 99% of circumstances you wont notice the second reflection, so generally, i'd avoid it. - It's the same idea as fibre-optics, light can bounce from the inside of a glass surface if the incident angle is large enough, and the back surface of the glass is flat enough, but that angle is usually high enough that only subtle effects can be observed. Link to comment Share on other sites More sharing options...
3dworks Posted May 8, 2006 Share Posted May 8, 2006 adam, yeah, single pane glass does generate two reflections. You get the primary surface reflection which is bright and a secondary reflection from the inside of the interior surface, it's much less and mostly unnoticed but it's there. In 99% of circumstances you wont notice the second reflection, so generally, i'd avoid it. ... a nice touch is to use two different mapped soft bump textures for the interior and exterior glass planes. you will only notice it at second sight, but that is what makes realism. if needed, i'm using this trick to get a very realistic architectural glass look in LW or EIAS. i didn't try this in maxwell yet, but one projector with slightly different scaling/ positioning for each plane should do it. Link to comment Share on other sites More sharing options...
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