Matt Sugden Posted April 27, 2006 Share Posted April 27, 2006 Do any of you create your own, and if so whats a good technique, or do most of you just buy them? Link to comment Share on other sites More sharing options...
Tim Saunders Posted April 27, 2006 Share Posted April 27, 2006 I depends on how close to the dirt my camera is in the scene. Yesterday I did a render that has a steep dirt hill as the foreground. I grabbed a couple on line and tried to match their color in photoshop, then mixed them in viz/max with a smoke mixture to escape tiling. Then I gave it about 1 inch of vray's displacement and it turned out okay. Not sure what program you're using, but you might try a similar method. Link to comment Share on other sites More sharing options...
Nic H Posted April 28, 2006 Share Posted April 28, 2006 To make dirt maps I usually just get a concrete or dirty scratched metal bitmap and open the texture I want to dirty up in photoshop then use blending modes and opacity changes to overlay the two till its dirty enough. You might want to try a mix map as well with a noise mask and a slighty dirtier version of the same tex and fiddle around till you get a beleiveable result. I find making custom textures quicker though. Link to comment Share on other sites More sharing options...
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