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Dirt Maps


Matt Sugden
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I depends on how close to the dirt my camera is in the scene. Yesterday I did a render that has a steep dirt hill as the foreground. I grabbed a couple on line and tried to match their color in photoshop, then mixed them in viz/max with a smoke mixture to escape tiling. Then I gave it about 1 inch of vray's displacement and it turned out okay. Not sure what program you're using, but you might try a similar method.

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To make dirt maps I usually just get a concrete or dirty scratched metal bitmap and open the texture I want to dirty up in photoshop then use blending modes and opacity changes to overlay the two till its dirty enough.

 

You might want to try a mix map as well with a noise mask and a slighty dirtier version of the same tex and fiddle around till you get a beleiveable result. I find making custom textures quicker though.

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