Jump to content

Very first impression


Aksel
 Share

Recommended Posts

  • Replies 91
  • Created
  • Last Reply

Top Posters In This Topic

being an architectural 'enthusiast' where I LOVE designing and rendering structures it's not my primary focus. I have noticed a clear difference in useability with maxwell, a difference that seems mostly ignored.

 

Maxwell is STUNNING and very speedy for most general product and object renders... and OK and very slow for architecture work...

 

What maxwell does best is almost ignored... what it does worse is what Next Limit is pushing... ??

 

I think anyone thinking they need a renderer for large (scale) projects should seriously consider ALL of their options. Those who want a renderer for still-life or anything smaller then a 6foot x6foot space, Maxwell is amazing.

 

Anyone else notice this?

 

Personally I would recommend Vue Infinite for architectural renders.. between the bio systems, weather and true volumetric effects AND the fact it's at least 3x faster AND the results are noise free... AND it's cheaper... It seems like all the hoop-jumping and compositing required with maxwell make it a really poor choice for architecture.

Link to comment
Share on other sites

I think anyone thinking they need a renderer for large (scale) projects should seriously consider ALL of their options. Those who want a renderer for still-life or anything smaller then a 6foot x6foot space, Maxwell is amazing.

 

That there makes alot of sense to me and would appear to support both sides of the fence. While on one hand maxwell is capable of producing 'photographs' in a still life scenario, it appears that the bigger your scene is the harder and longer it struggles. Given the nature of the software and its obsession with physical accuracy, it would seem that it is just not yet suited to large open space architectural rendering.

 

I would still like to know more about the differences in the beta though. On one hand we have a chap who has tested v1 thoroughly and found it to be faster, yet on the other hand we have a host of other people labelling the research as dubious. Its like the da vinci code all over again hehe

Link to comment
Share on other sites

Oh yes, ... Zuliban definately knows how to create beauties. :p:D :D ;)

 

edit: Imagine Maxwell would render such a pic in 4-10 hours and it wouldn't

be unbiased ... I guess noone of you would care about biased or not anymore.

 

;o)

 

 

take care

psor

Link to comment
Share on other sites

Speaking of the da davinci code.... I guess theres no finer example of why to stick with vray than our bud jesus aka zuliban. The guys images are an inspiration and hes still my favourite 'renderer' bar none

 

Yep, Zuliban has produced some very nice work. As others have said, the tools do not make the work, it is the person using the tools. Despite all the shortcomings with MWR and NL, some have managed to produce respectable, professional renderings with MWR.

Link to comment
Share on other sites

Yep, Zuliban has produced some very nice work. As others have said, the tools do not make the work, it is the person using the tools. Despite all the shortcomings with MWR and NL, some have managed to produce respectable, professional renderings with MWR.

 

Quoted for agreement. And as we can see, Maxwell becomes just another

renderengine that we have to learn. As easy as taking a photo ... true!

 

A good photo needs a good photographer ... hehe. :D :D ;)

 

 

take care

Oleg

Link to comment
Share on other sites

I would still like to know more about the differences in the beta though. On one hand we have a chap who has tested v1 thoroughly and found it to be faster, yet on the other hand we have a host of other people labelling the research as dubious. Its like the da vinci code all over again hehe

 

Nobody's labeling ThomasAn's research as dubious- it's just limited in scope. It's a product shot test, where light *isn't* trapped within a scene, and Maxwell has always been relatively fast at that. His test primarily shows that caustics resolve faster in V1 vs beta, etc. That's good news for people doing product scenes.

 

OTOH with interiors, where light bounces around endlessly, it really is a completely different ball game. Here's an example of what I'm talking about:

 

http://www.maxwellrender.com/forum/viewtopic.php?t=15707

 

Giacob's test isn't as complete as ThomasAn's, but it is consistent with my experience. I really do believe that render speed is going in the wrong direction for interior work.

Link to comment
Share on other sites

Everyone makes a great point about this test, I was disappointed that it wasn't of an architectural scene and was instead a product shot. I also agree that Maxwell's strongest showings are also in small scenes and product shots, and I guess you could throw architectural exteriors into that list to. I guess the bottom line is that Maxwell has certain areas that it works very well in and others that it really doesn’t have the capabilities of handling at this time.

Link to comment
Share on other sites

I've been thinking about what the difference between quality of light in the beta and V1. V1 is like being in your 7th grade classroom. At night. It's different and doesn't feel right.

 

Or as someone else said:

 

beta = film

V1 = video

 

Now, you can do stunning exteriors where the sun/sky system does it's thing, or you can do a Pepeland trick and take off the roof and get some nice light and fairly fast sample resolution. But...I mean, really.

Link to comment
Share on other sites

And, how much more money will we have to pay out for RS2 and (hopefully) the beta look? I just can not believe 1/ NL has unlimited funds at this time, 2/ that V1.0, @ a grand a pop, is selling well and 3/ the upgrade to RS2 will be free.

Link to comment
Share on other sites

Leo,

 

if they decide to charge us for a render core that they have been working on since before V1 is released... It's not our fault they needed 3 tries to get it right.

 

class action law suit... sign me up!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...