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Water Bottles & CPU Challange


cgbies
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Dear Members,

Advice & help needed!Im very disappointed with my render.Unable to bring out the water bottles effect.I've tried to modelled the bottle & instance array unforunately my CPU got crash..Ram intensive.So mapping is my last approach.:confused:

Appreciate all members,render guru....help,tips,advice..as much as posiible.

 

P4 2.8g.

Ram 512

Attached ref & render done.

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much easier to map & more effective , I would never even think to model this

 

Hi IHAB,

Thanks for advice.Appreciate if you could show me your approach to mapping?As far my render, I'm very disappointed.

 

Thks

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i agree with ihab. what a nightmare to model. mapping it would definitely make it easier not to mention much much faster.

 

Hi Dylan,

 

ya,thats nightmare for my past few nite....Hope your guidence & ideas could give me a breath from nightmare.

 

;)

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I don't know which engine you're using, but you could try using a displacement map to create the whole ceiling/wall. Then, with another map, you control the diffuse aspect. Just a thought.

 

Hi Rick,

 

I'm using scanline render,really appreciate your effort to show me the workflow for the bottle displacement mapping.

So I think mapping is the most recommmended approach for the water bottle approach.

Hope some genius out there have their innovative approach.

 

Thks Rick,the only 1 suggestion in whole Cgarchitect.com :confused:

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