cgbies Posted May 2, 2006 Share Posted May 2, 2006 Dear Members, Advice & help needed!Im very disappointed with my render.Unable to bring out the water bottles effect.I've tried to modelled the bottle & instance array unforunately my CPU got crash..Ram intensive.So mapping is my last approach. Appreciate all members,render guru....help,tips,advice..as much as posiible. P4 2.8g. Ram 512 Attached ref & render done. Link to comment Share on other sites More sharing options...
cgbies Posted May 2, 2006 Author Share Posted May 2, 2006 42 viewer & none able to cc?Susprised! Appreciate everyone who read this please advice & cc. Thks Link to comment Share on other sites More sharing options...
Sketchrender Posted May 2, 2006 Share Posted May 2, 2006 Looks like real challange . I would say the 512 of memory is part of the problem, I would seriously get an upgrade . Link to comment Share on other sites More sharing options...
cgbies Posted May 2, 2006 Author Share Posted May 2, 2006 Looks like real challange . I would say the 512 of memory is part of the problem, I would seriously get an upgrade . Hi Philip, Whats your opinon & approach to this challenge? Link to comment Share on other sites More sharing options...
IHAB Posted May 2, 2006 Share Posted May 2, 2006 much easier to map & more effective , I would never even think to model this Link to comment Share on other sites More sharing options...
Kanashimi Posted May 2, 2006 Share Posted May 2, 2006 i agree with ihab. what a nightmare to model. mapping it would definitely make it easier not to mention much much faster. Link to comment Share on other sites More sharing options...
cgbies Posted May 2, 2006 Author Share Posted May 2, 2006 much easier to map & more effective , I would never even think to model this Hi IHAB, Thanks for advice.Appreciate if you could show me your approach to mapping?As far my render, I'm very disappointed. Thks Link to comment Share on other sites More sharing options...
cgbies Posted May 2, 2006 Author Share Posted May 2, 2006 i agree with ihab. what a nightmare to model. mapping it would definitely make it easier not to mention much much faster. Hi Dylan, ya,thats nightmare for my past few nite....Hope your guidence & ideas could give me a breath from nightmare. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted May 2, 2006 Share Posted May 2, 2006 I don't know which engine you're using, but you could try using a displacement map to create the whole ceiling/wall. Then, with another map, you control the diffuse aspect. Just a thought. Link to comment Share on other sites More sharing options...
cgbies Posted May 2, 2006 Author Share Posted May 2, 2006 I don't know which engine you're using, but you could try using a displacement map to create the whole ceiling/wall. Then, with another map, you control the diffuse aspect. Just a thought. Hi Rick, I'm using scanline render,really appreciate your effort to show me the workflow for the bottle displacement mapping. So I think mapping is the most recommmended approach for the water bottle approach. Hope some genius out there have their innovative approach. Thks Rick,the only 1 suggestion in whole Cgarchitect.com Link to comment Share on other sites More sharing options...
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