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Emulating Physical Model


pygoh
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hey peter!

 

I did these tests a couple of days ago, trying to make them look abit like balsa-models. Last week someone also posted a couple of really nice images on the chaosgroup forum where he tried to go more for the cork-and-cardboard-look... dont know if he is using this forum, so you should go there and check it out.

 

imo creating these kinds of pictures is way easier than going for photorealistic renders, and more fun.

 

in the renders below I simply took an old model, and slapped a wood material onto everything except the glass, played around with DOF settings for half an hour and hit "render"... I think the results would be better if you built your whole model to look like wood or whatever material you try to mimic.

 

/Kalle

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OMG Kalle those are perfect, if you post them some where else and say that those are from a real model ther is no way of seing that they are not!

 

Congrats on the material, model, light, ppls, DOF...

 

If you want could you post some of your material and settings for such a great image?

 

Thanks!

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antonio and jorge - thanks guys! glad to hear you like them.

 

the rendersettings are the "universal Vray settings" Vlado posten on the chaosgroup forum a while ago. They generally take a little longer to render, but are very easy to set up. You control the quality of your render with only one noise-setting, so its very easy to get ugly but fast testrenders, and then switch over to a productiontype final render that may take a while but always will produce nice results.

 

the wood is very basic. Vray material. Bitmap for diffuse. Reflection value of about 90, fresnel, and glossy 0,7. Not even using a bumpmap...

 

hope it helps, and thanx again for the kind words.

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  • 1 year later...

Hi,

 

your tests look pretty impressive to me

i would appreciate it if you could email me the 3d model with packed textures so I can learn how to setup up correctly this type of scenes.

I am currently going crazy trying to achieve a similar type of quick rendered presentation with no possitive results ...

 

Many thanks in advance and best regards,

 

 

 

hey peter!

 

I did these tests a couple of days ago, trying to make them look abit like balsa-models. Last week someone also posted a couple of really nice images on the chaosgroup forum where he tried to go more for the cork-and-cardboard-look... dont know if he is using this forum, so you should go there and check it out.

 

imo creating these kinds of pictures is way easier than going for photorealistic renders, and more fun.

 

in the renders below I simply took an old model, and slapped a wood material onto everything except the glass, played around with DOF settings for half an hour and hit "render"... I think the results would be better if you built your whole model to look like wood or whatever material you try to mimic.

 

/Kalle

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I did a little test scene myself trying to simulate a physical scale model. (after having seen the one from Kalle)

 

What I did was take an existing scene, adjust the lighting (standard setup with vraysun and phys cam) And the only thing left was make a simple wood material (like Kalle described) and map it onto the model.

 

Well, here it is! I'm pretty pleased with the result

 

[ATTACH]25119[/ATTACH]

[ATTACH]25121[/ATTACH]

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  • 1 month later...

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