Carlocki Posted May 4, 2006 Share Posted May 4, 2006 when i set this on rendering option the rendering comes out very very dark why? many thanks for further reply Link to comment Share on other sites More sharing options...
IC Posted May 5, 2006 Share Posted May 5, 2006 It's because the lights which have raytraced shadows enabled are now casting shadows, therefore not creating any ambient light. Link to comment Share on other sites More sharing options...
Carlocki Posted May 5, 2006 Author Share Posted May 5, 2006 i'm obtaing this Link to comment Share on other sites More sharing options...
Carlocki Posted May 5, 2006 Author Share Posted May 5, 2006 ray trace shadow is enable both render option and on every light shadow type Link to comment Share on other sites More sharing options...
IC Posted May 5, 2006 Share Posted May 5, 2006 If you don't want lights to be affected when they hit objects (ie cast shadows,) switch off those lights' shadows. It's a basic of cgi lighting. Link to comment Share on other sites More sharing options...
Carlocki Posted May 5, 2006 Author Share Posted May 5, 2006 ok i'm trying many thanks Link to comment Share on other sites More sharing options...
IC Posted May 5, 2006 Share Posted May 5, 2006 Sorry my last post came across as a bit rude. I'm short of time this week so my replies are short too. Let me know if you need any more help. Link to comment Share on other sites More sharing options...
Carlocki Posted May 5, 2006 Author Share Posted May 5, 2006 an hint, rude or not, is always welcome Link to comment Share on other sites More sharing options...
Carlocki Posted May 5, 2006 Author Share Posted May 5, 2006 i'm reaching this is overexposed i think on the upper part something going well I put aside of the room a spotlight with red color and shadow map but i cannot obtain a shadows on the floor as at sunshine Link to comment Share on other sites More sharing options...
Carlocki Posted May 6, 2006 Author Share Posted May 6, 2006 I'm reaching something i'm still not happy but i thinkg im going in a direction Link to comment Share on other sites More sharing options...
Carlocki Posted May 6, 2006 Author Share Posted May 6, 2006 mail light settings Link to comment Share on other sites More sharing options...
lup Posted May 6, 2006 Share Posted May 6, 2006 hi You should enable shadows for your sun light as it would be in reality and I wouldn t use a linear light neither that falloff. I d rather use an area light the size of your window if u re looking for soft shadows or a distant or spot light for harder ones. I would put some falloff on your ceiling light (area is a good choice I think) Some of your textures have too much bump (floor and ceiling) IMO. Hope this helps.... lup. Link to comment Share on other sites More sharing options...
Carlocki Posted May 6, 2006 Author Share Posted May 6, 2006 Hi Lup nice to meet you you gave interesting stuff to try I im going to do'em soon now you can see this progress I need to change some project element too I'm satisfied of few material the sofas are orrible let me know your impression Link to comment Share on other sites More sharing options...
IC Posted May 8, 2006 Share Posted May 8, 2006 That's looking really good. Huge improvement! The sofas are very reflective-you could take reflection out altogether and just have them slightly specular. Also, if you turn off the shadows on the ceiling light, it'll cut your render times and won't really affect the quality. But put it above the ceiling as they are double sided. I find a Distant Light works best for the sun but an Area Light gives it nice soft shadows (with the expected hit in render times). Link to comment Share on other sites More sharing options...
Carlocki Posted May 8, 2006 Author Share Posted May 8, 2006 hey thank you I fill like a pupil with his master I watched yuor renderings and they are really great anyway soon an upgrade about the rendering time no problem in 6/8 minutes this image is out Link to comment Share on other sites More sharing options...
Carlocki Posted May 8, 2006 Author Share Posted May 8, 2006 another upgrade now I thinking to model again some part Link to comment Share on other sites More sharing options...
Carlocki Posted May 8, 2006 Author Share Posted May 8, 2006 here a wip critics are very welcome Link to comment Share on other sites More sharing options...
IC Posted May 9, 2006 Share Posted May 9, 2006 I'd be tempted to widen the view factor on the camera. You could bring it down to 2.4 or so. Also needs more light. You should probably put an area light under the floor. If you think about it it would be stronger than the ceiling one. I preferred the camera angle three posts ago where you can see more of the dining chairs. Keep at it. Link to comment Share on other sites More sharing options...
Carlocki Posted May 9, 2006 Author Share Posted May 9, 2006 I'd be tempted to widen the view factor on the camera. You could bring it down to 2.4 or so.. ok i try Also needs more light. You should probably put an area light under the floor.If you think about it it would be stronger than the ceiling one.. It exist yet i will increase it I preferred the camera angle three posts ago where you can see more of the dining chairs. Keep at it. they are the sofas taller but I will set the camera angle again to let the chair more readable Still I need a sun light that with its sunbeam draws a clear shadow on the floor still many thanks Link to comment Share on other sites More sharing options...
IC Posted May 9, 2006 Share Posted May 9, 2006 Use a Distant Light for the sun, make sure your glass is 80-90% transparent and if you have a polygon mapped with your backdrop image, put it in a layer on its own and turn off its shadow casting ability (options/render/cast shadow). Link to comment Share on other sites More sharing options...
Carlocki Posted May 10, 2006 Author Share Posted May 10, 2006 Link to comment Share on other sites More sharing options...
Carlocki Posted May 11, 2006 Author Share Posted May 11, 2006 newest pic Link to comment Share on other sites More sharing options...
IC Posted May 11, 2006 Share Posted May 11, 2006 That's much better. Looks like you've got much more control over the lighting and materials. Link to comment Share on other sites More sharing options...
Carlocki Posted May 11, 2006 Author Share Posted May 11, 2006 I think isn't an Image of the week subject but It 's something u can show to a client Now I must produce 3 different point of view Link to comment Share on other sites More sharing options...
wilky9 Posted May 11, 2006 Share Posted May 11, 2006 The glass items on the table need attention. They don't seem to be refracting at all. Checkout this tutorial on making realistic glass: http://www.the123d.com/tutorial/lightwave3/jackdaniels02.shtml Link to comment Share on other sites More sharing options...
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