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New curvey house


Sawyer
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This is simular in desing (same designer) to a house I did last year. This one has a major feature which is the moving roof. The idea is that basically the roof and walls "dissapear" in a section of the house that is called the Spa room. There will be a large spa feature but as of today it is not well defined. So far this has been pretty complex to work on as there have been lots of changes to the design. These are images taken from a movie that just shows the massing animated with a slice modifier. No fenestrations or actual roof are shown.

 

The black cylinders are just for reference in the dd stage and show voids that are used throughout the house but will be brick or stone. I wasn't getting into advanced materials at this point. This will probably be an ongoing project for the next n months for me.

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Cool! It wont need to be water tight because its a "water room". But it should be wind tight (don't want it to whistle when the wind blows)

 

If you run across a link to another simular feature let me know I bet the desiger would get a kick out of it.

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  • 2 weeks later...

The designer wanted a rocket ship I am not sure why. I will try to flame on it. Also I have been working on an animation in blue line. The building "grows" into the site it looks pretty nice. Not great doing animations yet and I don't really have an good low res version. I can't get them small and good looking.

Older space ship shown.

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Considering this is a curvey house perhaps more care should be taken to get rid of the heavily faceted black circular element.

 

Add more faces to the spline before you extrude it and it will become smoother.

 

Nice work - will be good to see how this progresses.

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Considering this is a curvey house perhaps more care should be taken to get rid of the heavily faceted black circular element.

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Not too sure what you mean. What is the black circular element the spiral stairs? Or is it the cylinders? Those were low res versions just place holders to express a question to the client. But yes those were kind of funky.

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Its the black thing in the foreground of the scene.

 

Its black - circular and reflective.

 

The curved edge lacks the number of faces it needs to appear rounded.

 

If you up the face count it will make the curve smooth.

 

Hope this helps

 

James

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James. you are right those have been adjusted.

I don't work on too many animations and I have this rather long so I went back to fake-iocity. The vray gi frame was taking about 5:30 at this test point which was about the longest frame. Now everything moves in this all the geometry moves and the camera moves so I was calculating the gi (irr map at med ani and lc) for every frame. I found it was looking ok if I used a pre calc'd lc but it was still too long for my system. Really I am too busy to try this size of an animation but I'll give it a try.

 

Anyway top image is gi bottom is fake.

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  • 2 weeks later...

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