Claudio Branch Posted May 13, 2006 Share Posted May 13, 2006 Anyone out there have a problem with a static texture (such as an aerial image) flickering in the periphery of the frame once it is played back in a video editor or as a composited animation? Could this possibly be an artifact created by net-rendering with different types of machines? If anyone has a solution, please share... Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 14, 2006 Share Posted May 14, 2006 post a sample. it could be a number of things, but some you can tell right away by seeing them. Link to comment Share on other sites More sharing options...
animart Posted May 14, 2006 Share Posted May 14, 2006 yes i have, i solveit changin on the material propertis the general antialiasing metod to another beter i dont remember what was but you can try, this are going to elevate your render time. Link to comment Share on other sites More sharing options...
3D_IC Posted May 15, 2006 Share Posted May 15, 2006 If you are net rendering then the flashing could be due to each machine working out a different iridance map (depending on render engine used) or there are two planes close or on top of each other. Delete one or turn one off. another not so obvious reason might be that the map applied to the geometry has a different map with the same name on one of your network machines (depending how your network mapping is set up). Check your network manager to see if the flashing frames are rendered on the same machine. If so then change the map on this machine to the one you want. Link to comment Share on other sites More sharing options...
Claudio Branch Posted May 15, 2006 Author Share Posted May 15, 2006 I discovered that a combination of Summed Area Filtering in the Material Editor and a Video Filter within the Default Scanline Renderer almost eliminated all of the "flicker" or "image swimming." Thanks to all for the helpful suggestions! Link to comment Share on other sites More sharing options...
Brian Smith Posted May 15, 2006 Share Posted May 15, 2006 You can also try different supersampling methods...they can go a long way to reduce flickering, texture crawl, etc...however at the price of increased rendering time...but then again, video filter can significantly increase render times as well...yet another method is to render at a higher resolution and then convert the image size down...that method really sharpens an animation and enables you to use filters like Catmull-Rom and Mitchell without any of the flickering or texture crawl Link to comment Share on other sites More sharing options...
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