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Edit Poly Problems


IceAged
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Hi all

I'm in the process of creating a detailed model of a computer keyboard, and i'm trying to model the keyboard case as one object using the Edit-Poly modifier.

What i'm finding is that whenever i mark out shapes on the keyboard to extrude, i get random lines appearing on the face, (like a bollean gone-wrong). No matter what i do i can't get it to look 'clean'. Furthermore these additional lines are creating problems using the extrude and fillet tools. Have tried using 'shape merge' but still getting these artifacts.

Am i trying to be too much of a perfectionist or something? If anyone has any tips/ideas...

;)

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Appologies for being so vague in my first post.

I've attached some screenshots so you can get a better understanding of what i'm trying to do... The chamfer box is the basic shape of the keyboard case, which i was hoping to modify afterwards.

I've highlighted the problem areas on the screenshots. This has been bugging me for several days and i can't seem to get it right - maybe i am missing something or trying to hard to get it right.

Any help would be hugely appreciated!

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I don't know if my English is good enough to explain the problem, but I'll try to suggest a few methods. :)

 

The problem is that there are not enough edges (and polygons as well) on the chamfer box for the shapes you’ve merged. In order the model to have a balanced geometry, the edges must tie to another edge. In other words the vertex should not stand by itself, and should connect to another edge. So you can chamfer the edges more easily. The random lines appeared on the face because the model is trying to keep its geometry balanced.

 

Another suggestion is you can try to detach the polygons you extruded, then use shell modifier in small amounts and then chamfer the edges.

 

It would be better if you don’t use extended primitives for the complex models. Try to begin the model using standart primitives. Instead of using chamfer box, use a box. Convert it to editable poly, creat the polygons and edges you need by editing edges and geometry. So that you would omit these types of problems and you would have much more control of the model.

 

Instead of sticking to the same modelling method, try to find other ways of doing it. Think simple, so the model would be cleaner and finish faster. :)

 

Cheers

 

CosmicKitten

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Guest nazcaLine

i think you can't avoid those lines when working in editable poly. what may help you would be welding vertices, because you probably have two overlapping edges. select the vertices and weld them.

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I don't know if my English is good enough to explain the problem, but I'll try to suggest a few methods. :)

 

Cosmic - Your English is perfect, thanks for explaining so well.

I'll get back to it - no chamfer box/isolated vertexes - thinking simple!!

Will post some previews when i've made better progress..

Thanks all ;)

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