nisus Posted May 16, 2006 Share Posted May 16, 2006 hi all, I don't know how many of you are into Texture Baking (RTT). I'm just new to it and learning, but I find no way how to use the different output maps in a material... Basicly I got two questions I.e. I can make lightpasses, shadowpasses,... but 1) where do I assign them (in the material)?? Heigth and AO passes are pretty ovious, so are the diffuse and the speculair. But 2) What is the best way to render the textures? a composite light/diff/shadow pass, or all seperate? and following from that... What are the pros and cons? I know people will say, it will depend on what you want to achieve with it, but that is the easy (avoiding the prob) answer. I would really like someone to explain me what CAN be done because I have no clue on what is possible now. To make it a bit easier, I'm looking for a way to render animations (lowres) but also stills/images (highres) afterwards. I have a combination of lots of green (trees/shrubs), water, sky, glass etc... so a combination of baked and real is necessary. Some ideas I got to render the frames FAST: - Bake lighting (light/shadow and AO) use regular textures >> Hi-res textures (for the stills??) - Bake lighting AND textures >> Lo-res textures (for the animation??) - Bake AO and IL (indirect lighting) / render direct lighting only - ... I need regular materials for water and glass so I assume I still need a light (specular only) to get specs, not? Any tips on workflow, techniques, etc. are most welcome. rgds, nisus Link to comment Share on other sites More sharing options...
kei Posted May 20, 2006 Share Posted May 20, 2006 lightmaps are used in real time renders... If you want to view them in your viewport you need to use the direct x 9 shader. For animations I think it's more useful to bake diffuse or complete maps. Not really sure why you want to bake a AO pass for your animation? Link to comment Share on other sites More sharing options...
nisus Posted May 22, 2006 Author Share Posted May 22, 2006 I want to bake AO for Dirt and Skylight effects nisus Link to comment Share on other sites More sharing options...
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