nisus Posted May 16, 2006 Share Posted May 16, 2006 Hi All, Anyone can help me with the construction of Xtrees? (yes i feel stupid that i have to ask...) I just can't get the shadows correct, not even with extreme high raydepth settings... How can I solve this? rgds, nisus Link to comment Share on other sites More sharing options...
pixelperfectg Posted May 16, 2006 Share Posted May 16, 2006 Material settings? Link to comment Share on other sites More sharing options...
nisus Posted May 16, 2006 Author Share Posted May 16, 2006 Hi Jeff, The material settings are very simple actually. I used Standard material, with a diffuse and an opacity map, 2-sided (to get the images on the non-facing-camera faces). I try this technique because the facade-map drives me nuts... (with the facade, I now got the map nice and well with correct scale, but wrong shadows... brr) rgds, nisus Link to comment Share on other sites More sharing options...
Brian Smith Posted May 16, 2006 Share Posted May 16, 2006 nisus, you're always going to have a problem with transparency shadows on x-cross trees. Try looking at these for a different method. Link to comment Share on other sites More sharing options...
STRAT Posted May 16, 2006 Share Posted May 16, 2006 max's standard raytracer did this before the emergence of version 4. just the way it is mate. Link to comment Share on other sites More sharing options...
nisus Posted May 17, 2006 Author Share Posted May 17, 2006 MR is the renderer (forgot to mention that) any ideas? nisus Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted May 17, 2006 Share Posted May 17, 2006 What shadows are you using? Link to comment Share on other sites More sharing options...
nisus Posted May 17, 2006 Author Share Posted May 17, 2006 Double Sided RT shadows nisus Link to comment Share on other sites More sharing options...
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