Sketchrender Posted May 16, 2006 Share Posted May 16, 2006 I can not find a way to import models from 3ds max 8 to sketchup 5. And smoove dose not do it for me. So does anybody have a trick i can use. many thanks in advance phil ps any word on vray 1.5 anybody. Link to comment Share on other sites More sharing options...
jophus14 Posted May 16, 2006 Share Posted May 16, 2006 I have never heard to importing Max to SU, but I know you can import SU to max by going to FILE, Export, 3D Model then select 3DS as your file type. Link to comment Share on other sites More sharing options...
Sketchrender Posted May 16, 2006 Author Share Posted May 16, 2006 the models always triangulate , and thats the problem. Link to comment Share on other sites More sharing options...
DennisHolland Posted May 16, 2006 Share Posted May 16, 2006 That's the trick... Link to comment Share on other sites More sharing options...
rmoore97 Posted May 17, 2006 Share Posted May 17, 2006 how about exporting as a .dwg from max and importing it into sketchup? Link to comment Share on other sites More sharing options...
BobM Posted May 17, 2006 Share Posted May 17, 2006 Save as 3ds file you can then import Link to comment Share on other sites More sharing options...
Nic H Posted October 20, 2006 Share Posted October 20, 2006 Has anyoine got a surefire hot shot way of getting quality meshes into max from SU? Link to comment Share on other sites More sharing options...
AJLynn Posted October 20, 2006 Share Posted October 20, 2006 Unfortunately no. It's something of a pain, what with triangulation and loss of instancing, and using a DWG file has its issues as well, so I've done it but not without an hour of two of cleaning up the important parts. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted October 20, 2006 Share Posted October 20, 2006 Everytime you switch programs, pain is the only thing you can be sure of. Triangles are the the "easy", the simplest way to create a mesh, so everytime you export a file you'll get them. Sad but true. Link to comment Share on other sites More sharing options...
Bugga_Guy Posted October 21, 2006 Share Posted October 21, 2006 import as a 3ds file, then apply the "soften" modifier until all the triangulation goes away. Link to comment Share on other sites More sharing options...
rmoore97 Posted October 23, 2006 Share Posted October 23, 2006 I've actually started doing this lately in our studio, because we have a lot of mac users, and I refuse to give up modeling in max/viz. As Brain said when you import the model just change the soften edges slider until the triangulation disappears - checking the soften coplaner box helps sometimes too. Other things to consider are not using instances, because they just don't show up once imported, and don't change the pivot point or your object won't be in the correct location once imported. Other then those things I've had good success with importing files to Sketchup. Link to comment Share on other sites More sharing options...
kts.son Posted November 19, 2009 Share Posted November 19, 2009 Export to *.3ds then import to Sketchup-->Explore all --> Select all face and Right Click --> Erase coplaner edges Link to comment Share on other sites More sharing options...
BVI Posted November 19, 2009 Share Posted November 19, 2009 Max 2010 and do this natively: http://usa.autodesk.com/adsk/servlet/pc/item?id=13606852&siteID=123112 We normally export the skp to a DWG and then import it into Max - seems the cleanest way. If the model is a mess, you can try import it as a DWG and then save it as an OBJ and then import that back into MAX. It breaks the symbolic links (if there were any) - this also works on REVIT models. Link to comment Share on other sites More sharing options...
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