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3d studio max to Sketchup


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  • 5 months later...

I've actually started doing this lately in our studio, because we have a lot of mac users, and I refuse to give up modeling in max/viz. As Brain said when you import the model just change the soften edges slider until the triangulation disappears - checking the soften coplaner box helps sometimes too. Other things to consider are not using instances, because they just don't show up once imported, and don't change the pivot point or your object won't be in the correct location once imported. Other then those things I've had good success with importing files to Sketchup.

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  • 3 years later...

Max 2010 and do this natively:

 

http://usa.autodesk.com/adsk/servlet/pc/item?id=13606852&siteID=123112

 

We normally export the skp to a DWG and then import it into Max - seems the cleanest way. If the model is a mess, you can try import it as a DWG and then save it as an OBJ and then import that back into MAX. It breaks the symbolic links (if there were any) - this also works on REVIT models.

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