Ricardo Eloy Posted May 18, 2006 Share Posted May 18, 2006 Hey, folks! I searched all over for this and did not find any answers, so decided to ask myself... Back in the r3 days, we used a script that would automatically divide a huge image in 4 or more equal pieces so Max could render it. Does anybody know if that script still exists for Max 7 (can't remember the name)? I know I can do it with region or blowup, but since I'm doing like a dozen images, I figured a script would help a lot. Link to comment Share on other sites More sharing options...
ktm07 Posted May 18, 2006 Share Posted May 18, 2006 Why not just use the render strip feature in backburner? We are finding it to be quite useful on large images. Tom Link to comment Share on other sites More sharing options...
manta Posted May 18, 2006 Share Posted May 18, 2006 BigRender Link to comment Share on other sites More sharing options...
Chad Warner Posted May 18, 2006 Share Posted May 18, 2006 The one I am thinking of was region net render. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted May 18, 2006 Author Share Posted May 18, 2006 Render strip in Backburner and BigRender... Right, guys! I'm gonna give those a try and let you know. Thank you for the fast replies! Link to comment Share on other sites More sharing options...
tanni Posted May 19, 2006 Share Posted May 19, 2006 In Brazil renderer - tiled rendering option may help you, or you can also try "on & increse" the Bitmap pager under preference setting- render. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted May 19, 2006 Author Share Posted May 19, 2006 Not using Brazil, here.... Anyway, I just started to render using backburner. First time I got an error after 50% of the pic was completed. Just trying again. Link to comment Share on other sites More sharing options...
abicalho Posted May 20, 2006 Share Posted May 20, 2006 Hi Rick, I wrote a script for R3/R4 called Region Net Render. It's now built into MAX as Strip Scanlines in Backburner. If you do not have enough RAM to render one strip, you may need to look into other alternatives. Maybe you need to just render the strips and assemble them manually. Hope it helps, Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted May 20, 2006 Author Share Posted May 20, 2006 Hi, Alex! Long time, huh? That's the script I was talking about! It was available on your website, right? Anyway, the backburner option really worked. I mean, sometimes my 1 GB ram is not enough to assemble the image afterwards, but that's not really a problem. About rendering the strips manually, one thing I noticed is that if you try to render simply using region, it won't work. It seems max tries to load the whole scene and then render a part of it, which doesn't help much when it comes to saving memory. Cheers, guys! Link to comment Share on other sites More sharing options...
abicalho Posted May 21, 2006 Share Posted May 21, 2006 It seems max tries to load the whole scene and then render a part of it, which doesn't help much when it comes to saving memory. Hi Rick, This will happen in any case. The entire scene needs to be in memory since you never know what will be reflected/refracted/occluded when rendering. Unless you have a REYES renderer (PRMan, etc), the entire scene will be in RAM. What you save when rendering a strip is the bitmap memory. The bitmap uses 8 bytes per pixel (64bpp) so a 8Kx6K uses 384M of memory. If you do not use the Bitmap Pager, that has to live in a single block of RAM, which is a lot hard to do considering you're also loading your scene in memory. Cheers, Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted May 21, 2006 Author Share Posted May 21, 2006 Thanks for the info, Alex. Quando o cara sabe, sabe. Link to comment Share on other sites More sharing options...
arquiteck09 Posted May 22, 2006 Share Posted May 22, 2006 http://www.forsolloza.com.ar/scripts/ Not sure if it works with new versions but you can try it, the best thing..... it is free. Link to comment Share on other sites More sharing options...
visions Posted May 26, 2006 Share Posted May 26, 2006 Thanks for this. i had one general question...rendering to strips divides the images only horizontally and not vertically too. Why change the region net render that broke the image up in tiles vertically and horizontally? Is there someone who can write this in english and provide a maxscript. Thanks Vivek Link to comment Share on other sites More sharing options...
abicalho Posted May 31, 2006 Share Posted May 31, 2006 The reason was simple: you lose less and mathematicaly there's no difference. Why do you lose less? The bands have to be rendered with overlap due to antialiasing and effects. Rendering horizontal instead of both allows you to save the extra pixels you would have to render horizontaly. Mathematicaly, what's different? Rendering an image of 3000x2000 in 25 600x400 tiles or in 25 3000x80 tiles? There's no difference. Can you script it? Sure you can. You can script almost anything. The question is: "Is it worth it?" Link to comment Share on other sites More sharing options...
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