Poll Posted May 18, 2006 Share Posted May 18, 2006 Hello all! Well my second WIP post, but my first interiour! My first WIP post didn't really seem to attract much attention:( , so here's my second. I would like to get some C&C on it, because it feels like something is missing, and I don't know what! well, i know one thing that's missing, and thats fast rendering time. This one took 9½ hours!! to render, seems a bit long doesn't it? The design isn't mine, so can't change anything about it. All I did is material, furniture and lighting. So to everyone. tell me what pops into your minds! shoot shoot shoot! Thanks in advance! [ATTACH]14311[/ATTACH] Link to comment Share on other sites More sharing options...
manta Posted May 18, 2006 Share Posted May 18, 2006 I like it, but I think some direct sunlight and shadows would give it more dimention... Link to comment Share on other sites More sharing options...
Poll Posted May 18, 2006 Author Share Posted May 18, 2006 Thanks William! I originally had direct sunlight, but now you said it, I noticed that it is probably being blocked by the Vray plane lights in the windows. Do you maybe know what I can do about that? Thank you for your C&C! Link to comment Share on other sites More sharing options...
manta Posted May 19, 2006 Share Posted May 19, 2006 yes, if they are blocking the light, you can exclude them from that light, I wasn't aware that they would block light though, because I didn't think they were actual geometry, I'm going to check that out, but in the meantime it won't hurt to exclude them... Link to comment Share on other sites More sharing options...
manta Posted May 19, 2006 Share Posted May 19, 2006 Just ran a simple experiment, well it seems you can't exclude a vray light, because it's not geometry, but I also found some other interesting things... I used a direct light to simulate the sun and placed a rectangular vray light in front of it and a sphere in front of the vray light...well the direct light does go through the vray light... until you add a vray shadow, then it doesn't penitrate, but oddly enough if you switch to shadow map it works as expected going though the vray light and making the sphere cast a shadow... Maybe someone can jump in here and explain that one, its a little odd, but in any case make sure your direct light has shadow maps, not vray shadows... Link to comment Share on other sites More sharing options...
Zeilveen Posted May 19, 2006 Share Posted May 19, 2006 Wow, your first image really looks promising, keep up the good work. Ronald Link to comment Share on other sites More sharing options...
Poll Posted May 19, 2006 Author Share Posted May 19, 2006 Just ran a simple experiment, well it seems you can't exclude a vray light, because it's not geometry, but I also found some other interesting things... I used a direct light to simulate the sun and placed a rectangular vray light in front of it and a sphere in front of the vray light...well the direct light does go through the vray light... until you add a vray shadow, then it doesn't penitrate, but oddly enough if you switch to shadow map it works as expected going though the vray light and making the sphere cast a shadow... Maybe someone can jump in here and explain that one, its a little odd, but in any case make sure your direct light has shadow maps, not vray shadows... Good point William! I tried something myself to. I wanted to create the effect of strong sunlight, and exclude the view from the window by making the VRAY light visible. This is what's causing the blocking of direct sunlight. The better option to do what i wanted to do, is to make the vray light invisible and make the background white, this gives the same effect but doesn't block the direct sunlight. should this be the way to do it? Thanks again for the C&C William! Appreciate your help! Also thanks Ronald! I certainly will do my best to keep improving!! Link to comment Share on other sites More sharing options...
manta Posted May 19, 2006 Share Posted May 19, 2006 Wow, good to know, if the vray light is invisible, then vray shadows work, now I guess you have a choice, I think I would use the vray shadow option myself, but you could always do a comparison for us to see what the differences are... Link to comment Share on other sites More sharing options...
mahorela Posted May 19, 2006 Share Posted May 19, 2006 my first impressions are that the image is cold and needs warming up. By this I mean tinting your light sources. I also think that the floor is not tiled heavily enough, the marble grain is too large. and yes 9 hours is way too long for this considering your still getting noise on the walls. hide the rug, bet theres some excess polygons there. Link to comment Share on other sites More sharing options...
Poll Posted May 21, 2006 Author Share Posted May 21, 2006 Well, thank you all! After going out for the weekend, and letting my PC do all the work, here's the update! Thank you Bob for the advise! I think i warmed it up a notch now. The noise on the wall is gone (rendertime up to 11 hours now:confused: ) But it isn't the rug, still takes same time with the rug. William, this is with the VRAY shadows on, and the vray plane light invisible. Much better don't you think? well, thanks you all, here's the result, let me hear your opinion! [ATTACH]14356[/ATTACH] Link to comment Share on other sites More sharing options...
manta Posted May 22, 2006 Share Posted May 22, 2006 I like it better, much more depth... Link to comment Share on other sites More sharing options...
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