Jump to content

Interior test/Maxwell V1


CHE
 Share

Recommended Posts

Che, the floor looks much better with the glare broken up by the bump of the floor boards. Along those lines, the crown molding looks too smooth for being so large and it stands out as not looking quite real.

Link to comment
Share on other sites

  • Replies 90
  • Created
  • Last Reply

Top Posters In This Topic

Hi everybody,

I just found the original picture from the appartement and I've played a little with the exposure of your render (could be higher). Nothing wrong for me in your picture, just a bit dull due to the monochromy of the furniture and the lack of sun.

appartementvrayref6xx.jpg

appt02copyfilteredcopy5fe.jpg

For me, the feeling of old good Beta is bs. What is true IMO is the fact that the renderer is a bit more complicated and need a bit more tweeking. But, if you're honest, certainly less than others renderers.

Once again, it works more like a camera and yes people who want to use M~R have to change a liiiittle bit their way of working.

Once again (2), it's the artist who makes the image.

Link to comment
Share on other sites

Ernesto, you've made some wonderful improvements, the image is much warmer and feels a lot better.

 

u.biq, I agree the artist is in the end what drives the rendering but I think were talking about something different here. To those of us that used the beta and were happy with it's quality and workflow have found that there is definitely something missing from V1 that makes it much more difficult to get the same level of quality out of it in the same amount of time. Perhaps you can achieve the desired results after much tweaking and testing but this isn't the way it used to be, and it's not what I was looking for when I purchased Maxwell back when it was still in Alpha.

Link to comment
Share on other sites

Che, the floor looks much better with the glare broken up by the bump of the floor boards. Along those lines, the crown molding looks too smooth for being so large and it stands out as not looking quite real.

 

Yes, the material for the molding is too even right now. I will modify it for the next test. The original picture that Stéphane posted is going to be of great help.

 

Thanks,

Ernesto

Link to comment
Share on other sites

Devin, I don't understand.

Have you done some test with the exactly same scene, same materials ?

I think the better way to work with the mat. Edit. is to build up a library of customised mats. I agree that for now it can take some time, but as I said in an another post, for the seek of simplicity, that's what the material wizard stand for. Sure it has to be improved, and i don't doubt it will, as Juan promised.

Once it's done you will run much more smoothly, I hope for you.

Link to comment
Share on other sites

Devin, I don't understand.

Have you done some test with the exactly same scene, same materials ?

I think the better way to work with the mat. Edit. is to build up a library of customised mats. I agree that for now it can take some time, but as I said in an another post, for the seek of simplicity, that's what the material wizard stand for. Sure it has to be improved, and i don't doubt it will, as Juan promised.

Once it's done you will run much more smoothly, I hope for you.

 

I've done some renderings with V1 already but it's definitely more difficult to create beta quality materials even with the wizard. Going from the beta to V1 has been a huge pain for me, the material editor is only one of the problems I have with Maxwell, cooperative rendering, HDR maps, and no animation capabilities are a few of the others. It doesn’t help that it's been almost a month since the release and we haven't seen one update or even heard from NL regarding when we could expect one.

Link to comment
Share on other sites

Devin, Juan said the wizard has to be improved...

 

I've to admit I'm using M~R for testing only; I'm waiting for it to be rock solid to use it in prod; we have to wait (again) for an update, must be around the corner now.

Link to comment
Share on other sites

im in learning stage too therefore i cant impress you with my perfect render but with every render i find out abit more where i can improve a value and where is done right.

 

That's kind of the point- most anyone with any CG experience can go into most any CG app and figure out how to get decent materials in a relatively short period of time.

 

As you suggested yourself, the glass on the bottles is really unacceptable. I can get a good glass in (insert render app here) in no time. I promise. Same with aluminum, clipmaps, etc... it shouldn't take a PhD to do this stuff.

 

Nor should we go without proper documentation. And don't get me started on the pathetic condescention from a-team members on the Maxwell forum... they clearly don't know how to use the materials either!!!

 

Time to put up or shut up kids- show us good material examples, show us how it was done, and explain why the settings make sense... or zip it.

Link to comment
Share on other sites

since this glass is tinted you cant have one glass material that suites all thinknesses. therefore we have to find the right value and after we did that afew times we can develop a feel for it. e.g. if i want a deep saturation i should go "attenuation=thickness+1/4" or something like that. the only thing that helps finding those right values is a fast reliable preview...but i blame more my allways too slow hardware for that and not maxwell (its unbiased = thats never fast)

Link to comment
Share on other sites

since this glass is tinted you cant have one glass material that suites all thinknesses. therefore we have to find the right value and after we did that afew times we can develop a feel for it. e.g. if i want a deep saturation i should go "attenuation=thickness+1/4" or something like that. the only thing that helps finding those right values is a fast reliable preview...but i blame more my allways too slow hardware for that and not maxwell (its unbiased = thats never fast)

 

Chris, I sympathize with what you're going through, and believe me- I understand your point. All I'm saying is that we're talking about a rendering app. This means that I'm only interested in hearing from anyone about how wonderful the material system is *if* they can back it up wonderful materials. The words don't support the imagery I've seen so far, and the imagery is what really matters. All you've proved is how difficult it is to use. Like I said before, not even a-team testers with months of experience with it can provide good examples! What hope do we mere mortals have?

 

I wish you the best in figuring it all out, but I guess I'd personally prefer it if you didn't talk about how great it is before you can persuade with imagery. (insert something about picture... thousand words... you know...)

Link to comment
Share on other sites

Ya know, if these were realistic materials then attenuation would be constant no matter how thick your object was--as long as you're using the correct scale. The properties of real glass don't change depending on the size of the object.

 

I find it telling that the presets don't contain a realistic glass material.

Link to comment
Share on other sites

I find it telling that the presets don't contain a realistic glass material.

 

And it's interesting to note that glass was effortless with beta.

 

The truly tragic part of it all is that NL backshelved the better render engine because it wouldn't play nice with the new materials system... so now we have the crappiest render engine coupled with the crappiest material system(!)

 

Leave it to NL...

Link to comment
Share on other sites

Hehe, ... someone could think they optimized the material

system for VFX artists ... who needs Architecture ... and

hold on, where is the money ...hmm. *LOOOOL*

 

*SCNR* :p

 

 

take care

Oleg

Link to comment
Share on other sites

He's very busy. Star Wars is a long movie.

 

And Maxwell is a slow renderer. It'll be a match made in heaven.

 

It was nice of him to promise video tutorials to everyone who was concerned about the complexity of the material editor and then bail out altogether on it. Well, on the bright side, maybe it sold NL a few more copies. False promises are good like that.

 

BTW, what happened to the tutorial section in the NL forum?

Link to comment
Share on other sites

Seems mike has reappeared lately to belittle M~R users for (banish the thought) ignoring his sticky thread and failing to study the material system. Still waiting for his "hero renders" from RC1, let alone v1.0.... :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...