Jump to content

Interior test/Maxwell V1


CHE
 Share

Recommended Posts

I honestly don't see how he is using Maxwell to do any kind of animation, as it is now its completely imposable unless you create your own programs to delete and submit files. I was kind of shocked when he told me he wasn't going to do the tutorials, I guess I can kind of understand he might have a big work load right now, but I make it a policy never to promise anything unless I know for sure I'm going to be able to do it.

 

And yes his Superman logo kicks A$$, I can't wait for this movie I think it's really going to be something.

Link to comment
Share on other sites

  • Replies 90
  • Created
  • Last Reply

Top Posters In This Topic

Just downloaded Modo... never used it before in my life. After 30 minutes of playing around with it, I already have a much better feel for it's materials than I do with Maxwell. There's no reason Maxwell's materials need to be so ridiculously difficult.

 

It's not a hero render, but FWIW:

test8dk.jpg

Link to comment
Share on other sites

Drooling on my keyboard is not the problem. My problem is I need to dump an app to make room to try out Modo, MAC V.! Hmmmm, which app is not performing as promised, may not be usable for another 6-12 months (for which I will have to lay out some more money to get the usable version), and can be dumped and not missed?

 

BTW, VrayForC4D looks promising.

Link to comment
Share on other sites

It's more accurate to type in a domain 128.128.128.128/index.htm isn't it?

 

that's the description of what V1 has become. Why use a DNS when you can just type the url number directly.

 

The materials editor needs either simplified and well thought out controls on the main layer (context sensitive options tied to these) OR at the very least a host of presets. Glass, etc.

 

I was a project coordinator developing software titles for over 8 years. I can tell you with some assurance that an interface LIKE THAT wouldn't even made it to the drawing board in my shop! Even professionals who have very big brains don't want to be distracted by thought problems where NOT REQUIRED. The idea of any artistic tool is to allow expression to the end product. Try using an airbrush if before every single stroke you needed to adjust flowrate, replace the paint, reseat the needle... etc. It would be at the bottom of some box within a week.

 

What the beta offered AND DELIVERED was clear and simple path between the artist's creativity and the digital canvas. THIS is what got me to open my wallet. I consider the horrendous and Borg-like mountain of ability which V1 has become is 180 degrees from what was promised.

 

I have no problem learning software. I develop it... I have a knack for interfaces. So, I did the college try with studio. I cracked the manual, methodically connected all the dots of how to accomplish my goals. Figured out the numerous issues and odd, and unintuitive enigmas and was creating renders.

 

The rub.. I don't like it. It's like studio is like trying to paint but with giant sheepskin mitts on. Anyone ever used the material editor in Shade? It seems clunky and simplistic on the surface (no pun intended) but use it... it quickly has you smiling. You can dial in the most intimate of material in only SECONDS. I seriously don't think anyone, ANYONE at NL has any formitable GUI experience. Studio has a 'pretty' interface, but it was designed alphabetically. I had one client hire me to rebuild FOUR of their ailing production CD-ROM titles. One was a 3D world atlas, and had been designed in a similar manner. The geographical and physical properties were all acronymized and put on numerous tabs. You were presented with an open book with 30 tabs ranging in illuminating titles like NNR, and DDS. That was the first thing to go... and you wouldn't believe the resistance.

 

Studio is exactly that... lets throw all the functionality that is blue... over here... and over here... ummm... let's have all the lists. Oh and we need to have a toolbar... let's put it... here. Oh, and a nifty earth that spins for location...what? The users just want a 3D ball illuminated that they can move the sun around by dragging... NO that's not as fun!

 

sigh.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...