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anti-aliasing Vray light material


Crazy Homeless Guy
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is this a problem for anyone else? whenever i use a Vray light material, the anti-aliasing around the edge of the material... well, it does not seem like there is any. technically, i should be creating a separate globe with an object inside that casts light, but the rendering time for the globe often does not fit in my schedule.

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This happens if you are working with LWF and thus

disabled the "Clamp output". You could change the

colormapping to a different setting then "Linear multiply"

or "Gamma correction", then it's gone.

 

Hope this will help ya. ;o)

 

edit: It's caused through the high intensity, u can do a

test yourself, just create a sphere assign a lightmat and

next to it create a VrayLight (sphere) then crank the

intensity down ... etc.

 

 

 

take care

Oleg

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