DaveP Posted May 23, 2006 Share Posted May 23, 2006 Would the Vray wizards please supply any feedback to my first Vray image. Link to comment Share on other sites More sharing options...
FlytE Posted May 23, 2006 Share Posted May 23, 2006 very nice, but your metal partition looks like a dirty mirror and confuses the whole image. I strongly suggest you get the metal roughend up a bit, and maybe put a fresnel falloff map in your materials reflection map slot. nice stuff though! Link to comment Share on other sites More sharing options...
edub Posted May 23, 2006 Share Posted May 23, 2006 wow, really confused by that reflective surface! I think it needs a slight warp (large scale) to look natural, and maybe a small scale bump to make the diffusion more scattered? I'd be worried that people would walk right into that thing. Actually, looking at it again, maybe it's because it has the same illumination level as what it's reflecting?... try turning down the reflection a bit, or lowering the diffusion so it will be a bit darker than the surroundings. everything else looks really great. Link to comment Share on other sites More sharing options...
gfa2 Posted May 24, 2006 Share Posted May 24, 2006 I agree the right 1/3 of the image is pretty distracting, but the rest is cool. I really like the glass on the reception desk, the green edge is cool. Some entourage would help pull it together further. Link to comment Share on other sites More sharing options...
Ainhikhan Posted May 24, 2006 Share Posted May 24, 2006 It's nice but I think it's look like better if y add Hdri map in enviroment and vraydisplacement in the floor,and in the far side I think is more dark is better. Sorry my English not good! Link to comment Share on other sites More sharing options...
DaveP Posted May 24, 2006 Author Share Posted May 24, 2006 thanks for all your comments. i made some changes last night, changed the panel on the right to be frosted glass, have also tried to improve the lights. Made one mistake by forgetting to turn off the window glass on the right hand side, could some one tell me how to allow GI skylight to penetrate through the glass, so i do not have to switch the object off? One other minor problem is that my RPC people render with a heavy blur? regards David Link to comment Share on other sites More sharing options...
alfienoakes Posted May 24, 2006 Share Posted May 24, 2006 In your glass material, you need to check "affect shadows".. this will allow light thru the glass. Its in the "Basic Parameters" section. Are you using a Vraymat for the glass..? Andy Link to comment Share on other sites More sharing options...
alfienoakes Posted May 24, 2006 Share Posted May 24, 2006 One more thing.. If you must have people in your image, and its going to be a still, I would reconsider using the RPC people. If it is an animation, then you can get away with them.. if you use them properly. If its a still, they will stand out, unless you are really clever with them.. In the background, or at a distance.. not to bad.. Andy Link to comment Share on other sites More sharing options...
DaveP Posted May 24, 2006 Author Share Posted May 24, 2006 i am trying the affect shadow parameter at the moment. would like to still use RPC, i still do not know why thay appear out of focus in Vray but not in max. thanks 4 your help Link to comment Share on other sites More sharing options...
FlytE Posted May 24, 2006 Share Posted May 24, 2006 if you cannot be bothered with 'effect shadows', a quick and not usually recommended way to fix it is to select your glass geometry, right click and go to properties. Click the 'By layer' box and uncheck the 'cast shadows' box. As for RPC im not really sure... although i think they have their uses, im not the biggest fan. I would try to look into the properties of the rpc though, both at its own properties, its max properties, and its vray properties (in the same way as stated above). In the past I have rendered out rpc in vray with no problem so im not really sure where to begin with that one Can you post a pic of the blurred rpc? Link to comment Share on other sites More sharing options...
Ainhikhan Posted May 24, 2006 Share Posted May 24, 2006 it's my scene with vray+3dmax6 groundFloor i use vraydisplacement Gi enviroment i override with 1 hdri foto But i think grass,fabric is not nature,help me:confused: Link to comment Share on other sites More sharing options...
DaveP Posted May 25, 2006 Author Share Posted May 25, 2006 here is the latest image, the RPC people are not blurry, but seem to lack alot of colour contrast, any thoughts. Link to comment Share on other sites More sharing options...
FlytE Posted May 25, 2006 Share Posted May 25, 2006 wow, starting to look nice. You are right about those rpc... unfortunatly they are bringing your whole image down just now. The glass looks really good although I would be tempted to frost it up even more.... so much that you can only make out rough shapes/colours etc ... Im really like it though! *edit Oh and Hoang, its better start your own post than use other peoples! Link to comment Share on other sites More sharing options...
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