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Condo WIP (cc requested)


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Ryan,

Glad to see you back to the forums lately. I'm happy we didn't totally loose you. Nice start on this one. I'm totally digging your foreground. Nice arrangement on those cattails. Is that packing on the poly count? The things I feel could use improvement are:

- more contrast in the trees if possible. They look a little chalky.

- the sky is pretty bold looking

- glass could use improvement. maybe just a better reflection map with more detail.

- brown and green materials look pretty plastic--not very convincing. I know we have talked about this before on a hotel project you had in the past, but if you could some how give your materials either some "specular" looking hilights or subtle burry reflections to show some depth hilighting it would make a world of difference. The problem we discussed before is not knowing how to do that in vue 5. As a viz user I'm not able to help you know just how to do that, but there has got to be a way. If someone would like to chime in here, that would be great. Keep posting Ryan. I'll follow up later.

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the guy with the green pants against the background, ask him to wear jeans (blue) his disapearing behind the landscape (grass)...and the sky looks bumpy, never have done sky with a bump map..... the design looks good but very green i know its just a start.. nice one.

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Tim: Yeah, I'm not lost. I've just been insanely busy and using Vue, something not usually covered here, I get a lot of my feedback at Renderosity. Anyways, regarding your comments...I'll add more contrast in the trees. I'm using non GI lighting at this point to save on rendering times until I get near my 'FINAL' final, but when I add GI, the scene should darken. The generated sky is iffy in Vue...sometimes it makes it look like there is a bump map there. I'll fix it though. I'll work on the specular highlights. Thansk for the comments.

 

Gods: Sky will be improved. Your comment on the green pants is noted. Thanks.

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Honestly, Michael, this was a bad, bad joke. The american people (and the rest of the world as well) is very sensitive to this subject, so you should not make jokes about that, ok? Not really related to Ryan's thread (which, btw, is very nice, since we are not used to seeing Vue renderings here), but I thought I should say something.

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what version of vue are you using. In infinite there are much more subtle environments than the one you are using and they feature GI. Try rendering this using the Copenhagen environment with GI, bet it comes up much better.

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no prob Rick

 

Vue is in my opinion revolutionary in a few ways. The Environment menu is the first reason, talk about point and click exterior GI but so much more as well. A newbie on Vue can just select one of the many premade environments from the menu and they instantly have a photorealistic sky complete with sunlight, GI, haze, fog, volume light or whatever the case may be. Of course it is extremely easy and intuitive to create your own as well. If you feel so inclined you can then export this environment (the map) as a high res image file or a HDRI!! Basically everything to do with the sky including GI is housed in one menu.

 

The second thing is the new Ecosystem concept, absolutely incredible. It works like a material except instead of adding layers of textures, your adding objects such as trees, rocks, buildings, roads, anything. Vue then automatically places these objects based on your placement and randomisation settings (or opacity maps) onto your landscape, mountain or whatever. No more painstaking placement of objects. It creates forests and jungles in minutes, cities, highways, farm districts. It is mindblowing and you have great control, for instance on a mountain you can specify the maximum and minumum angles that each object can be placed on (to stop objects being placed on verticals etc) and it randomises each object for you. You can then reenter your environment menu and add realistic wind effects to all trees and plants in the scene with one click!!

 

the downside

 

the software is buggy as hell and incredibly power hungry. Painful really.

 

will post some images that i made with vue a while ago in about an hour or so.

 

should I post them here or create a new thread in a different menu

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Here's a newer version. Still some fixes (puky glass colors in the new overhangs) need to be made and additions like real grass, real bark, higher AA, better clouds, colored tee-off balls, ect

 

Anyways... http://www.vuerealism.com/vue_07.jpg

 

Bob: Do you mind making a seperate thread, sending the images to him or PM or something instead of posting them here? I just don't want my thread off tangent more than it already had (911).

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And here's a new one. I decided I liked the focal length. It makes the building look interesting IMO. This version was only rendered at 1024 px wide so the detail isn't the best but it has grass now, new less eye-catching sky, a few more people, ect.

 

Anyone have any more CC? This will be the last revision you see until I get a final done. Thanks guys!

 

http://www.vuerealism.com/vue_09.jpg

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So much better in many ways, Ryan! If there's one thing I would add (but I don't know if you can do that in Vue) it would be area shadows. The only thing that caught my eye was the hard edged shadows casted by the balconies. Some smotthing there would definetly do the trick.

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So much better in many ways, Ryan! If there's one thing I would add (but I don't know if you can do that in Vue) it would be area shadows. The only thing that caught my eye was the hard edged shadows casted by the balconies. Some smotthing there would definetly do the trick.

 

I'm debating that but am not sure what it will do to my rendering times. It'll already be rocking out at 6000 pixels wide. Soft shadows might DESTROY my rendering time. I'll have and to see. However, the architect definitely wanted to have that trim highlighted and seen...and however unrealistic it may be, I feel the reflections of them help.

 

Thanks for taking the time to CC Rick.

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