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Outdoor visualization


dimenx
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Hello everybody!

I'm currently working on this architectural visualization, and i'm out of idea how to make it more photrealistic, maybe it is too clean, but I have in mind that it is a new building without deteriorations.

If you have any idea, comments, critiques, everything, i'll be glad to read it.

Thanks.

oh.. btw... i'm using 3dsmax 8 with vray

here is the link to the image

http://rick.gabxstudios.com/forum/visualization.jpg

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a couple of things:

 

I agree that it is too clean. The absolute bigest giveaway, for me at least, is what I call the model-DOF issue. Basically, when shooting architectural models, a common issue is getting too severe a depth of field. If you google any famous building, the great photographs will never have a low f-stop, unless you're trying to show a detail (and in architectural renderings, the building is NEVER the detail). With models (and digitial cameras), it's hard to get a high enough F-stop (ideal is like 16) to avoid that. Furthermore, it appears that the camera is resting on the ground (another give away). Some of the other issues involve the difference in styles between the grass, the model, and the background. Also, there's no people, birds, trees, ANYTHING alive aside from grass.

 

as far as the lighting, based on the background, i'd assume you'd have a longer shadow (seems like a sundown). Can't tell in the rear if that's the red is a bounce, but I'd harden the shadows. Almost seems like studio lighting.

 

hope this helps, and it's well on the way

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Yeah, you really should add some bump and/or variation to the whitish texture. As it is now it looks like a physical model. Your camera angle will change a whole lot on this image. For starters, chopping off the right side of the building is real poor composition. I kept waiting for the rest of the image to load on my browser, but then realized that is the way you rendered it. To go along with what was already said - change your camera position so the whole building can be seen. Add the camera correction modifier to the camera so you don't have that parelax effect. Add trees, a better background, and some sidewalks with one leading to the front door.

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Wow thanks for the advice, really good ones, but I have to sit down and do some research about what Doron told me hehe, and yes, I choosed a bad camera angle from the begining before building the model :( the entire building is not complete, because this is just a demo.

 

I tried to add some plants using planes with texture & opacity maps, but it doesnt look that good :( any advice for that?

 

Thanks again for the replies, I'll keep posting new changes.

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Maybe by increaseing the contrast of the overall image and reducing the size of your light (make the shadows sharper) it would pop more. I think your glass needs more reflection and really needs to reflect something. Are you using an hdri? If not, you may want to look into this. It will remove the eveness of the image.

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For the glass reflection, i'm just using a 10% reflection map with a montain photo. Ill try HDRI maps, but will that increase my render time?

 

I am assuming you are using vray, from the grass. Go onto the vray.info website and look up glass. HDRIs usually do not increase render time and if they do it is very slight. I know you are going to be doing the post processing but the backgorund image is distracting. Also, back the camera up to get more context. It is hard to understand the building. Other than that I really like it. Keep going.

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