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hallway


cain
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yup, that's a hallway. i'm assuming the rendering shows all that's included in the design? it looks pretty plain...but i don't know if that's your fault. it's very beige...not much contrast from floor to walls to ceiling.

 

anyway:

 

-you should add a drop ceiling or whatever it's supposed to be. if it's gyp, that's fine...

 

-where are the lights? add cans etc if they are missing. the sconces on the wall don't seem to be throwing off any light...no shadows at all. are they the main light source for the space?

 

- take care of the light leaks/chunky stuff on the floor.

 

- the door in the foreground looks pretty good, but the one at the opposite end looks rough/grainy.

 

- textures look good...wall texture helps break it up a bit.

 

- some art work with nice frames could help break up the walls..

 

nice job overall...

 

chuck

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i like the update much better, again the far door texture looks too grainy and strange.

 

just a tip, when i have used mental ray I like to change the filtering type to mitchell and bring the numbers down from 4.0 to 3.0, I think it renders a much sharper image. I say this because I think this image is a little blurred, or my eyesight is failing, one of the two.;)

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