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IR map that has a very bright wall...can u help me?


bover
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Hey all,

 

I'm working on a new IR map and what I'm seeing is a map that looks good,however, one wall is really bright. All objects have the same material applied to it,but, this one wall seems really bright over the others. I've attached a JPEG of my issue. Take note of the sun-light source. It's almost directly above the scene.

 

My generic matl: is Finishes Ceiling paint I belive that this is a flat (reflective) material.

 

Is anyone seen this before or can anyone help me with my issue?

 

I'm using Max 7 with V-ray 1.47.03....

Goin down the V-ray menus;

 

 

Frame buffer is enabled

render to memory is checked

 

Under global switches - reflections turned off

Checked on are:

Displacement

Lighting

Lights

Default lights

Hidden Lights

and Shadows

Maps

Fliter maps

Glossy effects

 

Image sampler:

Fixed rate Subdiv. = 1

 

GI

checked are

 

On

Refractive

Save maps per frame

 

Priimary bouncces IR map

Sec bounces QMC

 

IR map on low quality

Bucket mode

 

QMC

Subdiv. 12 and Secondary bounces 3

GI Enviroment (skylight) checked on mult of 4.0

 

QMC sampler

Noise threshold .001

Min samples 8

Global subdivisions mulitplier 1.0

 

Color mappring

 

Dark =1.0

Bright = 1.0

 

Vray Default displacement

Override Max is checked

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