bover Posted May 27, 2006 Share Posted May 27, 2006 Hey all, I'm working on a new IR map and what I'm seeing is a map that looks good,however, one wall is really bright. All objects have the same material applied to it,but, this one wall seems really bright over the others. I've attached a JPEG of my issue. Take note of the sun-light source. It's almost directly above the scene. My generic matl: is Finishes Ceiling paint I belive that this is a flat (reflective) material. Is anyone seen this before or can anyone help me with my issue? I'm using Max 7 with V-ray 1.47.03.... Goin down the V-ray menus; Frame buffer is enabled render to memory is checked Under global switches - reflections turned off Checked on are: Displacement Lighting Lights Default lights Hidden Lights and Shadows Maps Fliter maps Glossy effects Image sampler: Fixed rate Subdiv. = 1 GI checked are On Refractive Save maps per frame Priimary bouncces IR map Sec bounces QMC IR map on low quality Bucket mode QMC Subdiv. 12 and Secondary bounces 3 GI Enviroment (skylight) checked on mult of 4.0 QMC sampler Noise threshold .001 Min samples 8 Global subdivisions mulitplier 1.0 Color mappring Dark =1.0 Bright = 1.0 Vray Default displacement Override Max is checked Link to comment Share on other sites More sharing options...
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