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where should i start?!!!


annalea
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Hi everyone!!!!i just want to ask if 3dmax users do everything in max. From building shell or shell interiors to furnitures etc. Or do you do the 3d wireframe in autocad then import it to max then thats when you start attaching materials and finally render it? Im having a hard time doing my building shell in max.

 

thanks. i hope theres somebody who would be kind enough to give inform me.:(

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Hi everyone!!!!i just want to ask if 3dmax users do everything in max. From building shell or shell interiors to furnitures etc. Or do you do the 3d wireframe in autocad then import it to max then thats when you start attaching materials and finally render it? Im having a hard time doing my building shell in max.

:(

 

hi

 

it's up to you. allot model all in max and allot do it in cad first and just material up and render in max. depends how your working methods are.

 

personally, i model everything in autocad and export the finished model for rendering.

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Almost all of my projects start with AutoCAD files. A long time ago I used to model the majority of my scenes in AutoCAD but now I import only linework. If you're just starting out I would suggest not modeling in AutoCAD if for no other reason than you will have to learn the modeling side of Max regardless of how you work and in doing so can avoid the need to learn more, ie, the AutoCAD way of modeling. Of course, it all comes down to preference because there's so many ways to get to the same end product.

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Tim,

I'm curious. Do you import the DWG linework and trace it all in Max? I've done that on small jobs, but it's so easy to convert AutoCAD linework to good working splines with the necessary integrity to take them and run in Max. The bigger the job, the more time this saves.

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hi everyone

 

im new here too.. but anyway i usually do all the modellin in cad.. most of it atleast... i find cad much more accurate so i stick with tat.

i feel cad is real good for beginners to get a knowledge of drafting buildings especially when u can draw every line n things using perfect measurements which is a problem in max... but nevertheless i find max equally important in producing a good output.

 

 

cheers

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  • 2 weeks later...
I'm the opposite. I avoid autocad like the plague. Straight up max for me.

 

 

OMG! hahaha, well i use adt to model all my buildings, the tools in adt allow to make a building information model fairly rapid and is fairly easy to edit your model since the modeling tools in adt are of parametric nature. i suggest you use a platform like this either microstation, adt, revit or archicad. and leave max as a rendering and light engine to drive your models. 4, 3, 2, 1 take off!

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  • 2 weeks later...

AutoCAD

Illustrator

3d Studio Max

Photoshop

Painter

 

Those are the programs I use. It all depends on your workflow. Others may include programs like Bryce for landscape or Vue, plugins for people, trees and vegetation, etc.

 

There are many different workflows out there, and all of them achieve a different look in the end. So I guess the programs you want to use would at least be partially determined by what style your going for in the final rendering.

 

Michael

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I used to use autocad to do my modelling but I always found it to be a pain in the but and was much more comfortable modelling in max, so not long ago I switched and am now doing everything in max.

 

I have read many threads about how someone has learnt a piece of software but are having trouble getting a job because everyone is using max etc etc. I have also researched many companies using all kinds of different modelling software (autocad, revit, archicad etc etc) who then import their models into max. It's my contention that you become more hireable if you do all your modelling in max as you cut out the need to learn the companies chosen modelling software. After all if you can achieve the same result in the same amount of time, without the company having to spend costly man hours training you in their chosen modeller or purchasing any new software, thats a win win situation isn't it?

 

just a thought

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It's my contention that you become more hireable if you do all your modelling in max as you cut out the need to learn the companies chosen modelling software. After all if you can achieve the same result in the same amount of time, without the company having to spend costly man hours training you in their chosen modeller or purchasing any new software, thats a win win situation isn't it?

 

I seriously don't think you would find a single viz firm who don't have and use a cad program. Games and film are different but cad is far more integral to this business than any 3d app since that's how the design is created and passed on in 99% of cases.

 

So some experience with autocad will always be an advantage.

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It basically comes down to preference and, if you are working for a firm, their needs. We model in autocad because we use the models as our exterior elevations. So while I am modeling a project I xref it into the plot sheet and file link it into viz. The inevitable changes to the autocad model are easily updated in viz and the plot sheet.

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