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Can maxwell render animation?


aligrafix
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Hmmm have you seen their demo reel? quite nice... but... the rendering time still high in maxwell... yeah maxwell is the best "light simulator" but if you need good quality GI in faster time.. vray still the best i assume..... some other said, even their beta release mush more faster than final v1

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Well i have a big problem with vray. Didnt you read my reply? my shadows flicker with primary bouce IRMap and sec QMC. then i used QMC as prim bounce and LCache for Sec bounce. There is noise now in the rendering. do you have any idea what is the problem, i m animating a big ship leaving port. even with noise, render time has gone high at 14 min per frame. Even getting noise. Vray is good with camera animation with still objets and lights as well as materials, but if you render for production and films, it sucks. But if it doesnt suck, tell me alternate method please! I am stuck.

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well moderator replied. thanks. i have used qmc as primary bounce and Lcache as sec bounce but its way to hard for me. it is because of animated objects in the scene. i knew that we cant use IRMap for animating objects so other way of doing it is qmc and Lcache. but it is taking too much time to render. Even 320*240 res takes 12 min to render and 720*576 pal takes 25 min to render. its really way to hard. i want to find alternate. bcoz what if i m close to my deadlines. in this case, what vray can do for me? can you help?

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Maxwells animation capabilities aren't functional yet in V1 and even if they were network rendering isn't reliable either. Your right that Maxwell would give you flicker free animations but the rendering times will depend on the final output resolution and the types of emitters and materials you use. At 720x480 you may be able to get a relatively clear frame in 14 minutes if it's an exterior scene but it's imposable to tell without doing a test. My opinion would be to continue to work with Vray until Maxwell has demonstrated some reliability or even capability with regards to animations.

 

Oh one other thing, I believe with Vray 1 copy will give you unlimited network rendering. With one copy of Maxwell you can only use it on 4 CPU's which makes network rendering way more expensive than almost any other option you can think of.

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Is it something you can do with fakiosity? That's what I often use in Cinema. Look at this: http://www.cgarchitect.com/resources/tutorials/smoke3d/tutorial8.asp

 

See section 4.

 

This usually comes out looking almost as good as GI in much less time per frame without flickers. Since your scne is on water you wouldn't want to make the lights from below green, you'd probably want to experiment with blues. Another trick you can do is to get caustics off the water by having a target direct that hits just the important part of the water and is animated in the same direction as the boat, from the sun angle, with its intensity set to 1/100 of what the sun has and its caustics multiplier set to 100. Set the photon number and caustics subdivs low and turn off the sun's photons. This will give you just the photons you need to get a bit of reflected light off the water. Bonus points for animating the water's bump map.

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You could try Gelato, its free, but I haven't heard anything eye opening about it, its supposed to be very fast at film resolution, it seems silly to switch software so close to your deadline,

 

I would suggest not using GI,

 

or going out and buying, renting or borrowing 6 more computers to help on this job,

 

Or using a render farm....

 

 

as for your next project, I would plan it out a little better, leaving enough time for rendering...

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Maxwell is far too slow for serious animation, period.

 

I haven't used V-Ray, but finalRender-2 has a two-pass system for object animation where you first render the GI prepass and then the final frames. Results is flicker-free animation with QMC.

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thanks. You guys are all saying good as you know much better but. i would defniately use GI, if i dont, i will lose the good lighting with vray. Well, i am not using caustic to reduce my render time and my aim is to emphasis on ship not water or sea so it doesnt matter if i render the sea without GI and caustics. for sea, i m using separate light which has only sea in "include" option. I am attaching a single frame of my ship which i have rendered with vray IRMap single frame but you would notice in the second one which has noise on it. I have definetly reduced the noise in "noise threshold" under QMC sampler rollout but it take much much time to render. AND you are also talking about borrowing computers, haha i have only you guys here as my 3D friends.I dont have any 3D artist friend in my town coz ppl think its really very lengthy and breath taking field. So i m all alone but not here. kindly see the attachments and judge what i meant and what i need, the other way to do it just fake radiosity which is, (I dont want to do it) unlikely but i dont know what to do if i get a TV serial which should 3D. then in that case, i will have to render with GI.

you can also see animation (338 kb) with IRMap as prmiary bounce and QMC as secondary bounce. Just animated camera only with no animated objects. Video will look quite great. kindly see that here

>. I shall be greatful if you guys solve my problem coz i dont have my friend much close to me except this web.

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Most animators either use a render farm or just don't use GI. It's slow, there's no way around it, and with some practice you can get good at faking it. Either that or do some trickery - for example, in your animation where the camera pans up on the deck of the ship, render out one large GI frame and do a "Ken Burns effect" in your video editor (Google it). If the ship moves across the scene, bake its lighting then animate it. Do more clips with the camera moving and the objects stationary, so you can do a progressive add-to-the-irr-map-every-few-frames solution. Doing a full GI solution on each frame when you have an amount of available computing power that makes 14 minutes per frame a problem will be very impractical, so do everything you can to avoid rendering that way.

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Well AJ. You made to laugh at myself. Really i cant tell my situation at this time. Messing up with renderer and finally i cannot get the result with it? HAHAHA, really its amazing for me to get the real answer. Well, i have to request my supervisor to get me quadro AMD based processor with huge ram and you think what he will do? haha, he will just ask me to put my resign on his table and get out. After all i will have to clearify him that he wants quality, he needs to invest much much and much. if i can compensate on quality, he can go like this. Well thanks everyone to get me the solution. The only solution to use any plugin render is that, we have to get many systems (investment) or either use render farms. By the way, did you look at my link (video file) and attachments. I think Chaos group should think about problem like these and they should find any other technology or any thing which make us happy. The best renderer's quality is "Lowest Rendering time with every kind of photorealistic scene", which i think i have to find which can do this.

ANyway thanks a lot lot lot. i shall be looking forward if i get any problem.

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Chaosgroup isn't the problem - this technology is inherently slow. Vray is one of the fastest programs for this. So you either need more computer power, or you need to do whatever you can think of to get the most out of the power you have.

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