archkre Posted June 1, 2006 Share Posted June 1, 2006 Please, what are the differences between Max8 & Viz2007 regarding architectural viz,please? Or Viz 2007 is just a light version of Max 8? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted June 1, 2006 Share Posted June 1, 2006 Well, in the words of a guy who actually makes a living selling both... "with max you can do it. With Viz, maybe you can". Meaning: if you have a choice, choose max. Anyway, Viz lacks a whole lot of tools we use in our everyday work, and Autodesk thinks we don't. You only have radiosity, you don't have light tracer, reactor, some advanced animation tools... I don't know, I just find it too limited for my liking. Link to comment Share on other sites More sharing options...
Verma Posted June 1, 2006 Share Posted June 1, 2006 Viz is indeed a stripped down version of max. The major features missing in viz are: Particles and Space warps Video Post Sub object animation Hair and Fur Cloth Pelt Mapping Reactor Character Studio Bones Skin Modifier HI IK Solver There could be more but that's all I know for now. Link to comment Share on other sites More sharing options...
archkre Posted June 1, 2006 Author Share Posted June 1, 2006 But does Viz have any additional function than Max 8? If I have to do a fountain with jets spitting water, will Viz work for that? If I have to model cloth pieces like coaches/drapes/comforters/towells, etc.? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted June 1, 2006 Share Posted June 1, 2006 Nope. It doesn't have particles nor cloth. As I said earlier, it seems Autodesk thinks archviz is limited to buildings. Link to comment Share on other sites More sharing options...
martincg Posted June 1, 2006 Share Posted June 1, 2006 viz have not animation stuff, i think Link to comment Share on other sites More sharing options...
Brian Smith Posted June 2, 2006 Share Posted June 2, 2006 Someone correct me if I'm wrong but I don't believe you can animate materials in VIZ either; at least you couldn't with VIZ3, when I last used it. That means no moving water textures, tv's playing a video, etc. Link to comment Share on other sites More sharing options...
Aaron2004 Posted June 2, 2006 Share Posted June 2, 2006 Yeah...you basically can't animate any submodifiers....so, you can't animate something bending or a UVW map moving, etc. Link to comment Share on other sites More sharing options...
Geoffc Posted June 10, 2006 Share Posted June 10, 2006 Difference? about $1400. for that you get animation. $400 I might have paid for it. not $1400. Link to comment Share on other sites More sharing options...
gfa2 Posted June 10, 2006 Share Posted June 10, 2006 Someone correct me if I'm wrong but I don't believe you can animate materials in VIZ either; at least you couldn't with VIZ3, when I last used it. That means no moving water textures, tv's playing a video, etc. There is a way around this for some things. I was using VIZ3i back when it was out and needed a tv playing a video in an animation and I used an avi file for my material and it worked just fine. I was actually surprised, but it turned out. You could do the same with water. Link to comment Share on other sites More sharing options...
Virtual Partners Posted June 10, 2006 Share Posted June 10, 2006 I agree with all of these replys however nobody really gave a complete answer. In fact I see that some of you had blamed Autodesk for the cut back version of Max. This was not Autodesks fault. Viz was originally written because Architects are Cheap and they needed a way to capture the attention of this community. I know. I was partners with one for 4 years. Of course after they started using the Cheap version because they were sure they didn't need "All that extra stuff in max" they found out they could save days if not weeks on projects using features like reactor for modeling. Bottom line. Get 3ds Max and a subscription you'll save yourself a lot of grief. Murph http://www.virtualpartners.com Link to comment Share on other sites More sharing options...
Geoffc Posted June 10, 2006 Share Posted June 10, 2006 As an architect, I must say it does depend on what your position and intent. What most of these are used for, from my experience and numerous firms, is client approval, marketing pics, and hopefully a tool in the design process. As much as I love all of the special effects of high end renderings and animations, I don't see them as a "normal" tool for architectural presentation and design. I'm sure I'll get flamed for saying this. But I can imagine though that if you're a full time CGI artist, you may need and use these tools. Link to comment Share on other sites More sharing options...
ktm07 Posted June 12, 2006 Share Posted June 12, 2006 Can anyone tell me if there are any features that VIZ has and MAX does not? Thanks! Tom Link to comment Share on other sites More sharing options...
Verma Posted June 12, 2006 Share Posted June 12, 2006 Not a lot but there are few features that are in Viz and not in max: 1. Ortho snap 2. Polar snap 3. Tool Pallettes 4. Connection to autodesk communication center. That's all I can think of. Link to comment Share on other sites More sharing options...
jophus14 Posted June 15, 2006 Share Posted June 15, 2006 I learned Max in school for several years and then I got a job at a firm that uses VIZ. Not many differences as far as those needed for architectural modelling/rendering, but I really miss not having Light-tracer in VIZ. Why would they withhold a modifier that is used for lighting when trying to market to the architectural field? Link to comment Share on other sites More sharing options...
abicalho Posted June 16, 2006 Share Posted June 16, 2006 This is a bit old but it's already a start: Page 1: http://www.vizdepot.com/modules.php?name=Sections&op=viewarticle&id=32 Page 2: http://www.vizdepot.com/modules.php?name=Sections&op=viewarticle&id=33 Link to comment Share on other sites More sharing options...
santiago Posted July 11, 2006 Share Posted July 11, 2006 I'm curious to know how reactor is used for modeling, it's the first time I've heard of that. I've never really used reactor, only played with it a bit, and it seemed to be useful for aniamting hierarchical objects only. When it comes to only architectural rendered stills and fly-bys, is VIZ sufficient? Will all 3dsmax plugin programs work with VIZ? If Vray or Maxwell are compatible with VIZ, than I wouldn't really care much that the Light Tracer is missing in VIZ, in my opinion. I would much rather spend $2000 on VIZ plus $800 on Vray, then to spend $3500 on Max and just use the Light Tracer or Mental Ray, if someone thinks differently, I'd like to know the reasons. I think that perhaps the only feature in 3dsmax that I would miss in VIZ is particles, but for the kind of work I do, I really don't need it. Besides the particles, and reactor, is there anything else in 3dsmax that is missing in VIZ that would help specifically for architectural visualization? Another important question, does VIZ have the same Curve Editor and Dope Sheet that 3dsmax has? Also, is there any difference between 3dsmax's Layer Manager and VIZ's? So far it appears to me that all of the features removed from 3dsmax to make VIZ are features that I wouldn't give any use to when it comes to architectural visualization. I wonder if I'm incorrect, can someone please give me some examples, besides the obvious partical systems and reactor which I in particular am not interested in? Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted September 23, 2006 Share Posted September 23, 2006 Not a lot but there are few features that are in Viz and not in max: 1. Ortho snap 2. Polar snap 3. Tool Pallettes 4. Connection to autodesk communication center. That's all I can think of. So, what's better for modeling, MAX or VIZ? NO lighting, texturing etc....just modeling> Link to comment Share on other sites More sharing options...
Geoffc Posted September 24, 2006 Share Posted September 24, 2006 So, what's better for modeling, MAX or VIZ? NO lighting, texturing etc....just modeling> For all intents and purposes, consider them the same (for arch viz). Link to comment Share on other sites More sharing options...
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