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HELP...Rolled Towels?


Parker1
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I am new to modeling in MAX...how would I model rolled up bath towels to put in a bathroom scene? They need to look very real, soft, and fluffy. They will be laying horizontally like in the attached picture so the ends are the most important.

 

Or...does anyone know of a model of this that already exists? I have checked the web everywhere and can not find them. Plenty of towels on a ring or bar but none rolled up.

 

Any help please...

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Brian,

I would definitely use the edit poly modifier. Start with a single polygon, add the modifier, go to Edge level, then press shift and keep dragging one edge to grow and roll towels. Once you’ve made something that looks like a roll you can apply the shell modifier to add thickness and then the meshsmooth modifier. Then you can add a displace or bump map. But if you still need to add small folds to the edges of the object, just add them in edit poly mode before you apply meshsmooth.

 

Of course, that’s just one way. You can also use the Extrude feature in the Polygon level.

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I have to give credit where credit is due. I learned that technique from Alexander Gorbunov [intero_ua@yahoo.com]. He is a far better furniture modeler than me. Modeling furniture and things like a towel is much different than what I concentrate on, buildings and sites. If you have any questions about modeling furniture or interior objects, Alexander is the one to ask.

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  • 2 years later...
Is that a displace map you got on there or bump?

 

take your pick.

 

displace, as Didier says, gives more possibilities and reality, and generally the fluffy toweling effect only needs low displace settings, meaning faster render times. but if your towels are quite a way from the camera then bump map would suffice. we've used both methods before now in the same image and they both worked perfectly together.

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