Parker1 Posted June 3, 2006 Share Posted June 3, 2006 I am new to modeling in MAX...how would I model rolled up bath towels to put in a bathroom scene? They need to look very real, soft, and fluffy. They will be laying horizontally like in the attached picture so the ends are the most important. Or...does anyone know of a model of this that already exists? I have checked the web everywhere and can not find them. Plenty of towels on a ring or bar but none rolled up. Any help please... Link to comment Share on other sites More sharing options...
Brian Smith Posted June 3, 2006 Share Posted June 3, 2006 Brian, I would definitely use the edit poly modifier. Start with a single polygon, add the modifier, go to Edge level, then press shift and keep dragging one edge to grow and roll towels. Once you’ve made something that looks like a roll you can apply the shell modifier to add thickness and then the meshsmooth modifier. Then you can add a displace or bump map. But if you still need to add small folds to the edges of the object, just add them in edit poly mode before you apply meshsmooth. Of course, that’s just one way. You can also use the Extrude feature in the Polygon level. Link to comment Share on other sites More sharing options...
Parker1 Posted June 5, 2006 Author Share Posted June 5, 2006 THANKS BRIAN! This model was sent to me by Brian Smith. Great job. Link to comment Share on other sites More sharing options...
Brian Smith Posted June 5, 2006 Share Posted June 5, 2006 I have to give credit where credit is due. I learned that technique from Alexander Gorbunov [intero_ua@yahoo.com]. He is a far better furniture modeler than me. Modeling furniture and things like a towel is much different than what I concentrate on, buildings and sites. If you have any questions about modeling furniture or interior objects, Alexander is the one to ask. Link to comment Share on other sites More sharing options...
manta Posted June 6, 2006 Share Posted June 6, 2006 Here try this, its not perfect, but it'll only take a couple minutes to render... Link to comment Share on other sites More sharing options...
intero_ua Posted June 6, 2006 Share Posted June 6, 2006 As addition to Brian's words let me post these images to visually highlight towel modeling steps. And example render. Thanx. Link to comment Share on other sites More sharing options...
olbo Posted June 6, 2006 Share Posted June 6, 2006 I would like to say thanks too. Looks pretty nice! And if I need a towel ... :D take care Oleg Link to comment Share on other sites More sharing options...
aircut Posted January 22, 2009 Share Posted January 22, 2009 Thank's a lot !!! Link to comment Share on other sites More sharing options...
djohnson129 Posted January 22, 2009 Share Posted January 22, 2009 Is that a displace map you got on there or bump? Link to comment Share on other sites More sharing options...
aircut Posted January 23, 2009 Share Posted January 23, 2009 more possibilities with displace. Link to comment Share on other sites More sharing options...
STRAT Posted January 23, 2009 Share Posted January 23, 2009 Is that a displace map you got on there or bump? take your pick. displace, as Didier says, gives more possibilities and reality, and generally the fluffy toweling effect only needs low displace settings, meaning faster render times. but if your towels are quite a way from the camera then bump map would suffice. we've used both methods before now in the same image and they both worked perfectly together. Link to comment Share on other sites More sharing options...
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