juanjgon Posted June 6, 2006 Share Posted June 6, 2006 Hi, From the beginig modo 101 i use modo for modeling near all my arch projects ... here you have some examples ... modo is really nice package Juan J. Gonzalez Link to comment Share on other sites More sharing options...
juanjgon Posted June 6, 2006 Author Share Posted June 6, 2006 More examples Juan J. Gonzalez Link to comment Share on other sites More sharing options...
juanjgon Posted June 6, 2006 Author Share Posted June 6, 2006 More ... Juan J. Gonzalez Link to comment Share on other sites More sharing options...
IC Posted June 6, 2006 Share Posted June 6, 2006 Nice work Juan. I really like the style of the third image. Link to comment Share on other sites More sharing options...
oluv Posted June 6, 2006 Share Posted June 6, 2006 did you render them in modo too? Link to comment Share on other sites More sharing options...
juanjgon Posted June 6, 2006 Author Share Posted June 6, 2006 did you render them in modo too? Some of them ... but not for final rendering ... up today i use modo only for modeling ... i hope soon begin to render scenes with it, but without animation i am too limited for a lot of projects ... looking forward modo 301 Juan J. Gonzalez Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted June 6, 2006 Share Posted June 6, 2006 Juan, how heavy are these models? How does modo handle heavy stuff like that? I know max would probably take a couple minutes to rotate them on the viewport... Link to comment Share on other sites More sharing options...
juanjgon Posted June 6, 2006 Author Share Posted June 6, 2006 OpenGL is incredible fast in Modo ... only interaction with mesh is a bit more slow, but there is no problems with it ... layers nature of modeling in Modo works fine to organize all model in small parts, but as i say before, OpenGL refresh is the fastest i seen in any other modeling package ... all models you can see here could be rotated in realtime with 20 or 30 fps with a gforce 6600 in a pc or better with a 7800 in a powermac ... Juan J. Gonzalez Link to comment Share on other sites More sharing options...
oluv Posted June 9, 2006 Share Posted June 9, 2006 is it possible to unwrap the whole model, bake the lightning and use modo's opengl-view for demonstration purposes? i love your images of the white-buildings with domelight, that look a bit like small physical models. it would be cool to actually bake them directly in modo, are they rendered in modo by the way? does modo also support multitexturing and multiple uv-coords, i assume yes, but is it possible to display 2 textures simultanously in the viewport like lightmap + diffuse etc? Link to comment Share on other sites More sharing options...
Yazan Posted June 9, 2006 Share Posted June 9, 2006 1: Yes, you can create a UV map, then choose to bake the Ambient Occlusion for instance and bring it back for lighting or for demonstration in OGL. 2: You'll have to wait for Juan to answer you if those were rendered in modo. But Its definetly capable of rendering them as stills or turntable. And some awesome modo users and developers are currently working out a simple camera script and even motion import from other packages. 3: Yes. There is Advanced OGL which can show multi layered textures as well as Realtime Bump maps in OGL. Its also used for realtime painting and texturing of th models. So for example after you bake your lighting, you figure you need to paint/darken/smudge/blur part of the building, no need to jump to your photo editing software, just go your paint tool set and use them right there on the model exactly where you need it. You don't even have to do it in the UV port. Yazan Link to comment Share on other sites More sharing options...
oluv Posted June 9, 2006 Share Posted June 9, 2006 wow this sounds promising. i think modo is worth a try i should play with the demo when it becomes available. this realtime painting and realtime bumpmap etc really sounds cool! are there other 3d-packages with a similar approach or i modo unique in this regard. you really made me curious about this little app. it is also reasonably priced! Link to comment Share on other sites More sharing options...
Yazan Posted June 9, 2006 Share Posted June 9, 2006 wow this sounds promising. i think modo is worth a try i should play with the demo when it becomes available. this realtime painting and realtime bumpmap etc really sounds cool! are there other 3d-packages with a similar approach or i modo unique in this regard. you really made me curious about this little app. it is also reasonably priced! I am not aware of anything other than zbrush in which you can have those while modeling. Oh Hex 2 to some extent but I think modo is ahead of it. Definetly check it out, and while waiting you check out all the videos they have posted on "How to". You can dig in the forums http://forums.luxology.com or go to http://www.vertexmonkey.com and go to tutorials or latest videos. Yazan Link to comment Share on other sites More sharing options...
juanjgon Posted June 9, 2006 Author Share Posted June 9, 2006 All images inside two and three posts are rendered with modo, anyway they are not good examples of Modo rendering ... you can see this thread to see really good final renders of Modo : http://forums.luxology.com/discussion/topic.aspx?id=8222 Link to comment Share on other sites More sharing options...
oluv Posted June 9, 2006 Share Posted June 9, 2006 wow some stunning images! how long have you been using modo? is it hard to master? looking at the screenshots it seems to have a completely different interface from what i am used to (rhino, max...) Link to comment Share on other sites More sharing options...
juanjgon Posted June 10, 2006 Author Share Posted June 10, 2006 It is not hard at all ... you can see some of the training material available with modo 201 and see how easy is to begin modeling and rendering with it. Anyway his workflow is near to Lightwave modeler, who i use for years, so i begin to work with it from the first day i get it ... but what can i say ... from my point of view his flexibility, tools, interface, etc. are the best for polygonal modeling in architecture and visualization markets. I really love it Link to comment Share on other sites More sharing options...
IC Posted June 15, 2006 Share Posted June 15, 2006 All images inside two and three posts are rendered with modo, anyway they are not good examples of Modo rendering ... you can see this thread to see really good final renders of Modo : http://forums.luxology.com/discussion/topic.aspx?id=8222 If you added some grain to those renders and took out the glass, everyone here would be going crazy for Modo! Link to comment Share on other sites More sharing options...
William Alexander Posted June 16, 2006 Share Posted June 16, 2006 If you added some grain to those renders and took out the glass, everyone here would be going crazy for Modo! Actually you do it right...grain is very easy in 201. Look at it this way, at least you can model with it too, ;P Link to comment Share on other sites More sharing options...
IC Posted June 16, 2006 Share Posted June 16, 2006 It's possibly not as attractive as that render enginge which won't be spoken of because it works already and Luxology are approachable and reactive so there's no prospect of much wailing and gnashing of teeth in a few months' time. Poeple like a drama. Link to comment Share on other sites More sharing options...
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