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indoor swimming pool


drew101
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mate, this is looking so good now. Your water is perfect and the warmth of the image is great. Much better with the tiles around the edge a different colour but you need to get some heavier bump mapping on them so as the grout is clearly defined, I feel this is a good opportunity to add great texture work to this image. As for the light spot in the corner, usually in my experience this is caused by a modelling error. Check your meshes in that corner, they might not be joined properly.

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You are right about the modelling error Bob, that will show up as light leaks most of the time, but that will generally show up no matter what settings you use.. the error will always be there. Unless of course you use a really "fuzzy" setting.

 

I had the problem with light leaks on a really tight model, and it turned out to be the "blur GI".

 

When you use higher settings in Vray for your IR Map, ie, high animation, it changes the setting from "0" to "8".. Always worth a look on interiors.

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Drew,

 

Go to Renderer tab, then the "Irradiance Map" rollout. Where it says "Built-in Presets" you can change them to suit your scene.

 

Check to see what you have chosen, then look under "basic parameters" the next settings down. It will have your min / max rates, subdivs etc.. then there will be Blur GI. You won't be able to change them though, as they are presets.

 

What you need to do, is under "Current preset" change this to custom. It will keep all of your settings the same, but then you can change them manually. If blur GI is anything other than "0", then try changing it to "0"

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  • 4 weeks later...

Hi all

 

I managed to find some time last night and some energy my new job and the Mount Everest of learning curves has taken it out of me a bit anyway I did a little tweaking what do you think?

 

C&C is always needed and welcomed

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  • 1 year later...
  • 2 weeks later...
  • 3 weeks later...

Nice Wip.... its good to see where it ended.. err or is it stil continuing .. nyways nice work drew.. the scene looks a lot better than the first post. But with the interiors so bright I guess the bg shud be much brighter than what it is now - my 2 cents

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