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ghost boxes in 3ds max/Viz?


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Hey guys, I hope everyone is enjoying their afternoon, morning, night wherever they may be.

 

I'm coming across some ghost boxes in Viz that I think are slowing down my modeling pipeline quite a bit and thought some of you may have had this problem before.

 

When I select all of my objects, there seems to be some bounding boxes caught in the mix that have no geometry inside of them. It seems like they are just left over from when I deleted an object a long time ago. I try and not make a habbit of deleting entire geometries in modify mode but rather in create mode.

 

Here's an image of what I'm refering to

ghostboxproblem.jpg

 

 

Thanks for any insight you may have,

 

Mike

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thanks John,

 

Ok, that gets rid of the boxes, but why is that happening in the first place. I'd still like to be able to see my bounding boxes when I'm not in wireframe mode to tell what I've selected.

 

Is there a way to reset all bounding boxes to the current geometries extents? Is there a way to purge all objects that don't have any geometry inside them?

 

Thanks

 

Mike

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All geometry was originally imported (not linked or xrefed) from ADT 2006. However, the boxes did not exist at this time. All revisions were then made in Viz and the boxes have then since arrived.

 

Basically, the model has been redone over a dozen times so hardly any of the original imported objects exist anymore.

 

Any ideas?

 

Thanks

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