alias_marks Posted June 6, 2006 Share Posted June 6, 2006 Hey guys, I hope everyone is enjoying their afternoon, morning, night wherever they may be. I'm coming across some ghost boxes in Viz that I think are slowing down my modeling pipeline quite a bit and thought some of you may have had this problem before. When I select all of my objects, there seems to be some bounding boxes caught in the mix that have no geometry inside of them. It seems like they are just left over from when I deleted an object a long time ago. I try and not make a habbit of deleting entire geometries in modify mode but rather in create mode. Here's an image of what I'm refering to Thanks for any insight you may have, Mike Link to comment Share on other sites More sharing options...
John Dollus Posted June 6, 2006 Share Posted June 6, 2006 Press the letter J Link to comment Share on other sites More sharing options...
alias_marks Posted June 6, 2006 Author Share Posted June 6, 2006 thanks John, Ok, that gets rid of the boxes, but why is that happening in the first place. I'd still like to be able to see my bounding boxes when I'm not in wireframe mode to tell what I've selected. Is there a way to reset all bounding boxes to the current geometries extents? Is there a way to purge all objects that don't have any geometry inside them? Thanks Mike Link to comment Share on other sites More sharing options...
John Dollus Posted June 7, 2006 Share Posted June 7, 2006 Was all of the geometry created in Viz or has it been imported (or linked) to external CAD data? Link to comment Share on other sites More sharing options...
alias_marks Posted June 7, 2006 Author Share Posted June 7, 2006 All geometry was originally imported (not linked or xrefed) from ADT 2006. However, the boxes did not exist at this time. All revisions were then made in Viz and the boxes have then since arrived. Basically, the model has been redone over a dozen times so hardly any of the original imported objects exist anymore. Any ideas? Thanks Link to comment Share on other sites More sharing options...
Matt Clementson Posted June 7, 2006 Share Posted June 7, 2006 I suspect that theres some residual geometry - like a stray vertex - causing the extended bounding boxes. No easy way to clean this up except by going through each object and deleting anything extraeneous. Link to comment Share on other sites More sharing options...
alias_marks Posted June 7, 2006 Author Share Posted June 7, 2006 I was afraid that would be the case, thanks for you help. Mike Link to comment Share on other sites More sharing options...
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