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Vray Interior/Exterior


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Hello Mike,

 

So, first time Vray?! Then this promises a lot! I think the model is really great! Also the lighting is very interesting. Nice overall colours!

 

A few things though. What are the square spots on the ceiling?

The glass (if there is any) is not visible, try some higher reflections, play with it! :D

well, I know this is not the finished work forum, but it looks to grainy. The overall grainy effect could be nice, but should be a little abvious I think.

What are those red things on the right?

Also, the third window from the left, isn't clear as an opening. I was figuring out where those shadows came from, and after a minute i concluded that there is probably a window and a step down. You could make this more clearer to avoid inclear (? how do you say that) situations.

 

Finally....:eek: how do you guys do those concrete things!? Can I ask you what map you used for the ceiling and the floor? Looking realy good!

I also like your environment!

 

Keep it up!! Looking forward to seeing more of this!

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Hello -

Poll,

Thanks for the comments!

- The squares on the ceiling are meant to be future can lights. Later on I plan on doing a night scene.

 

- The glass was actually hidden when I did this rendering. I'll change this next shot.

 

- As for the graininess, I rushed this rendering this is how it came out. Hopefully, with some changes to the settings I'll be able to get rid of it. I've only worked with Vray for a few weeks, so I'm still getting to know what all the settings are and how they affect the scene.

 

- The red things on the wall are meant to be paintings which I plan to add a texture to later on.

 

- The area you were talking about in regard to the window is in fact a window with a step down next to it. I can see how this could seem confusing if you dont have any floor plan in front of you.

 

- Lastly, the concrete things on the exterior are simply poured in place conc. planters.

 

- As for the maps, a simple concrete texture that I played around with in photoshop, changing the hues and saturation etc.

 

beestee,

Thanks! You're right about the score lines. I actually modeled them in other areas of the house. It's just that for this scene I didnt have time and actually just added them in in photoshop. I'll fix that with the next shot.

Thanks again guys! Keep the comments comin!

Best regards,

Mike

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- The glass was actually hidden when I did this rendering. I'll change this next shot.

 

I assume the reason for no glass was to avoid a caustics calculation. There is a parameter in the VRayMtl under the refraction options called "Affect Shadows." If this box is checked, the objects with that material applied will not cast shadows, so no need for caustics on simple glass representations :)

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