RyanSpaulding Posted July 10, 2006 Share Posted July 10, 2006 I pm'ed him, so I guess we wait to hear back. Link to comment Share on other sites More sharing options...
cbot Posted July 18, 2006 Share Posted July 18, 2006 HI,... so guess what we're playing with here...:-) Nice to see some MS people, I am busy learning....when I have time...have to also shift with both MS and other renderers... will be following this post, I'd like to see some examples as well, I ahve not posted here, even in the gallery, for some time... Cheers cobus Link to comment Share on other sites More sharing options...
Justin Hunt Posted July 18, 2006 Share Posted July 18, 2006 Welcome Cobus, nice to see you here and finally jumping shop. From the stuff you have posted on the newsgroup you have certainly pushed MS's rendering further than most. JHV Link to comment Share on other sites More sharing options...
cbot Posted July 19, 2006 Share Posted July 19, 2006 Thank you...I'm testing some new stuff in MS as well as other renderers...time is always an issue...but we're getting to a point where we can get new tech involved....will see how it works out... regards cobus Link to comment Share on other sites More sharing options...
Parker1 Posted July 19, 2006 Share Posted July 19, 2006 COBUS!! I am SO glad to have you join the discussion. It certainly tells a story when a larger and larger percentage Bentley's TOP visualization experts are having to look at other software solutions to keep up. I still LOVE Microstation for modeling but I can get super PHOTO realistic (true G.I.) images in 1/3 of the time with MAX/VRAY. Plus the support community and resources are HUGE compared to MS. There are literally thousands of pre-modeled, pre-textured, components to use in your scenes. No more having to model a stupid couch or chair...just grab one and drop it in. Again, saving time. Good to hear from you! Link to comment Share on other sites More sharing options...
Kurt Posted July 22, 2006 Author Share Posted July 22, 2006 Looks like we are stuck to the "suggest a new forum" area. I'm having holyday now, and I'm stuck on a small island with no computers or internet (i'm posting this from my mobile phone - my only connection to the civilisation). i'll get back to Microstation and VRay with renewed strength later on... Link to comment Share on other sites More sharing options...
ktm07 Posted July 23, 2006 Share Posted July 23, 2006 Kurt, With any luck this thread will get big enough that Jeff will take notice and give us a forum of our own. Until then... Hope you have a good holiday! Tom Link to comment Share on other sites More sharing options...
RyanSpaulding Posted July 25, 2006 Share Posted July 25, 2006 BAH! I must find time to learn Max and VRay. Link to comment Share on other sites More sharing options...
Kurt Posted August 3, 2006 Author Share Posted August 3, 2006 Often objects drawn as separate elements in microstation appears as one "grouped" object in MAX. Is there a simple way to split/dive the elements into separate objects in MAX, or to I have to put each element on separate layers in Microstation to avoid this problem? Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 3, 2006 Share Posted August 3, 2006 Use the File Link Manager, ammend the Revit preset to Entity, blocks by heirachy. Also remeamber to only set "Use scene material assignment on Reload" or you will loose your material assignments on reload. Uncheck all the other options. If you are using Max8 then be sure to install SP2 at least and SP3 at best. HTH JHV Link to comment Share on other sites More sharing options...
woolsgrove Posted August 3, 2006 Share Posted August 3, 2006 I find this useful, all objects are one level so you can essentially assign materials by level. I can see the drawbacks but if you don’t do it this was you get millions of individual objects that are pretty unmanageable. Remember you can still use Mesh Select modifier in Max to select individual faces etc… Richard Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 3, 2006 Share Posted August 3, 2006 Max will leave object on the layers they were created on in MS, which makes the layer manage an essetial tool to manage your scene. JHV Link to comment Share on other sites More sharing options...
Parker1 Posted August 4, 2006 Share Posted August 4, 2006 I agree...keep the layering that you use in MS when linking into MAX. It makes it cake to assign materials. If you need to move a part of the group or change a material within the group put the "Edit Mesh" modifier on that group and you can do what you wish. Link to comment Share on other sites More sharing options...
Kurt Posted August 4, 2006 Author Share Posted August 4, 2006 Use the File Link Manager, ammend the Revit preset to Entity, blocks by heirachy. Also remeamber to only set "Use scene material assignment on Reload" or you will loose your material assignments on reload. Uncheck all the other options. Thanks Justin! I've struggled a bit with these settings, so this is really helpful information. Kurt Link to comment Share on other sites More sharing options...
RyanSpaulding Posted August 4, 2006 Share Posted August 4, 2006 *has Max8 and VRay loaded* So what have you guys all learned so far? I think I'm just going to buy the GNOMON Exterior VRay DVD Link to comment Share on other sites More sharing options...
Kurt Posted August 11, 2006 Author Share Posted August 11, 2006 I must say that the NEW Bentley Microstation Visualization Gallery is a very sad story... They call it a user gallery, but as far as I can tell, there have been no updates since the gallery introducion. The site design is terrible, and 70-80% of the images are really not very good. LINK: http://www.bentley.com/en-US/Products/MicroStation/Gallery Link to comment Share on other sites More sharing options...
richardbeatson Posted September 4, 2006 Share Posted September 4, 2006 I must say that the NEW Bentley Microstation Visualization Gallery is a very sad story... Agreed, they're a waste of time aren't they? They seem to be as slow updating the gallery as they are updating the render engine to Microstation... well.... maybe not THAT slow. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted September 11, 2006 Share Posted September 11, 2006 Has anyone has any issues with flipped normals? I'm bringing the DWG over, but some of my windows and windowframes show up in the viewport correctly, but when rendered are 'missing' or show up black. If it's all on one layer, how do I flip normals for a select few? Link to comment Share on other sites More sharing options...
Justin Hunt Posted September 11, 2006 Share Posted September 11, 2006 Add a EDIT MESH modifier and use UNIFY in sub-object - face or when you are File linking set the "Unify Normals" toggle as well as "Weld Verticies" JHV Link to comment Share on other sites More sharing options...
Parker1 Posted September 12, 2006 Share Posted September 12, 2006 Sorry that I am so late to respond Ryan... Try to use only solids in Microstation, for starters. Make sure when you export to DWG you go to the "DWG Options" - "entity mapping" and change the "flat solids and surfaces" and the "curved solids and surfaces" to ACIS ENTITY (body or 3D solid). Now link to MAX twice. Twice you say, yes. Link it the first time, then go back to the DWG link box again and select your file...go the files tab, hit reload to get the reload options. Now under the basic tab check the "weld", "auto smooth" and "unify normals" as Justin indicated. To enhance your curved faces change the "curve steps" to 100 and the "surface deviation for 3D solids" to 0'0.013" (your MAX units must be in feet with decimal inches to get this low). Then hit reload. It will take longer then the first time it linked because now it is smoothing all the curves and unifying the normals. If you still see black try turning on the "force two sided" in your view configurations. Make sure your materials are all double sided as well. If you are using V-Ray and you still see some black areas then it could be a co-incedant surface. Try fixing the original model or changing the "secondary ray bias" in the global switches to 0.001. Remember if you want to fix you model and you go back to the to DGN make changes, re-export to DWG, and then reload the link...you will loose any materials you have assigned, modifiers, etc....To prevent this, go back to the DWG instead and work on it in Microstation (V8+ will handle it just fine). Then hit save when finished, go back to MAX and hit reload. No problems. Enjoy Link to comment Share on other sites More sharing options...
Justin Hunt Posted September 12, 2006 Share Posted September 12, 2006 No need for the 2 loads, you can set the weld and unify in the begining. Have you got Max8 SP2? if so then you will not loose material assignments. You shouln't loose any modifiers unless the object name changes. JHV Link to comment Share on other sites More sharing options...
RyanSpaulding Posted September 12, 2006 Share Posted September 12, 2006 Thanks tons guys. I just got suddenly thrown into a different project (a render of two 8-story hotels (with NO elevations...BULLLLLLLSHITTTTT) + site plan by Monday...*sigh*) so I'll have to test it soon but I greatly appreciate the responses. It should be a really cool building I'm doing for my first VRay work. Link to comment Share on other sites More sharing options...
aweber Posted September 22, 2006 Share Posted September 22, 2006 Hi ms friends (?). I´m very glad i´ve found this forum. I have been using ms for 10 years y i´m also at the point i´m looking for a better rendering engine, but still modelling with ms. But i always have the same problem: converting dgn to dxf. With vue infinite i have the problem that it says it cannot read my dxf file, so i must open it first with 3ds MAX, then save it as 3ds file and finally open it with vue. I have read this thread and i have found some instructions for converting to dwg, but it does not work fine for me. If someone could help, maybe placing some screenshots of the convertion options dialog box of dxf (vue does not accept dwg (??)) i would be very grateful. Thank you in advance Link to comment Share on other sites More sharing options...
RyanSpaulding Posted September 22, 2006 Share Posted September 22, 2006 Ok, I got it to import correctly finally Thanks for your help guys. However, I typically model geometry say like...a window all on one layer. So the windowhead would be on window with an orange color, the frame would also be on window, but red in color, and the glass would be on window, blue color. I'm finding that I can select the layers in the 'select by name' (aka 'H') but do not see any difference or options for further selecting by color. Do I need to change my workflow or am I missing something? I'm attaching by layer by the way, not entitiy. Link to comment Share on other sites More sharing options...
Justin Hunt Posted September 23, 2006 Share Posted September 23, 2006 There is a "By Colour" option when Linking , JHV Link to comment Share on other sites More sharing options...
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