Parker1 Posted November 29, 2006 Share Posted November 29, 2006 As for the material scale: it is because the 3D solids that come out of Microstation do not come into MAX with mapping coordinates generated automatically. You must attach a UVW Map modifier to control the scale of your materials. As for the curved elements: stroke tolerance is irrelevant to exporting a DWG (it is a rendering device used only by MS). Did you make sure to set your DWG export settings to ACIS SOLIDS? In MAX we set our system units to be 1 unit = 1 inch and our display units to be feet/w decimal inches. This then allows us to set our curve steps to .o13 inches. You have set yours to .001m which is a larger size. Can you try to set it lower to lets say .0001m. One other thing I would say is that you should go back to V8 and try to re-export your DWG...we have seen some strange gremlins coming out of XM during the conversion that we have not gotten to the bottom of yet. Link to comment Share on other sites More sharing options...
Corsair Posted March 31, 2007 Share Posted March 31, 2007 Hello Everybody! This is my first post here. I'm architect and I'm interested in vizualisation of my designs also. For modeling I'm using Speedikon 5.5 version (now there are available newer versions also as Bentley purchased the Speedikon stuff) , but I'm so used to this older one. My Speedikon is running on MS J as I'm MS user since MS 95. The viz process has been a problem for me all the time. For preliminary sketches the MS 7 raytrace was OK - look the attachment[ATTACH]19486[/ATTACH] , but sometimes You need more. The particle trace gives more options to gain more photorealistic images in V8 or XM now. Of course - it takes time. But I'm interested in using 3ds or other rendering software. For the best results (if we need some real representability materials to publish) we are using guys from specialized viz-office http://www.3dee.ee/- they are using 3DS and other stuff (they are good - look the attachment)[ATTACH]19485[/ATTACH]. But the problem has been giving them the digital material of our designs - it is allways a tricky way - there hasn't been a straight route to achieve the smoothiest way - so we give them a 2d dwg files, from that material they build a 3d model and render it - quite time consuming. Very much would help if we could give them our 3d model - unfortunately the speedikon model in MS is a locked group of elements and consists only surfaces - it is possible to save the Sp model to dwg - but 3ds guys say they can't use it. As I don't know nothing about the details of 3DS stuff, I can't do nothing but believe these guys. But the question to You, guys here! Is there any option to use this Speedikon model generated by MS in 3DS?? As I said, this model is locked group of elements which are purely surfaces not solids. I haven't tried the option to convert this model directly to 3ds file as XM has this option - could it help? Best rgds Enn Link to comment Share on other sites More sharing options...
Kurt Posted April 3, 2007 Author Share Posted April 3, 2007 I am not familiar with speedikon, but I think you might get help here: http://discussion.bentley.com/cgi-bin/dnewsweb.exe?cmd=xover&group=bentley.building.speedikon&from=&utag=&sub=y Kurt Link to comment Share on other sites More sharing options...
F J Posted July 19, 2007 Share Posted July 19, 2007 wow its been a few months! well so much for this.. or has every1 just fully switched to Max altogether? Link to comment Share on other sites More sharing options...
AJLynn Posted July 19, 2007 Share Posted July 19, 2007 Max, C4D, Maya, Modo, Vue, etc... really not many people working on the level you'll see here using their cad package to render with. I'm doing 3d work this week, with ADT, Sketchup and Viz, which is a fairly common combination for people doing in-house at architecture firms. Link to comment Share on other sites More sharing options...
Parker1 Posted July 19, 2007 Share Posted July 19, 2007 Still 100% MICROSTATION modeling! Will never switch. The solids modeling tools are just too powerful. I am also rendering 100% of my MS models with VRay in MAX...LOVE IT! The work flow is great and we have it dialed in perfectly after about 14 months of use. Link to comment Share on other sites More sharing options...
bjeves Posted July 20, 2007 Share Posted July 20, 2007 hi guys looks if you have been at this discussion for a while. I have only started using microstation over the past 6 months as my work uses it. how ever I am having some issue when it comes to converting to dwg. some on the more complex shapes will not convert properly and I have to go a triangulate them to get it to convert. how do you find the conversion for use in VIZ/MAX and how do you do it? Link to comment Share on other sites More sharing options...
aweber Posted July 31, 2007 Share Posted July 31, 2007 hi all. i´m using now parker´s workflow with very good results. (thx Parker) Modeling in MS and rendering with v-ray. Nice render times and very good looking results. I have also tried modeling with microstation but directly in dwg. It works good. Now i have the problem finding the correct settings in vray. I have looked at several tutorials and videotuts. I mean finding the best settings without increasing rendertimes. With my settings now it takes me about 20 hours for rendering my final images, about 3000X1800 pixel. Maybe its not the correct forum for placing this question, but would it be possible for those of you using this workflow, rendering with v-ray, for placing here a screenshot of your v-ray settings? Thank you Link to comment Share on other sites More sharing options...
woolsgrove Posted August 1, 2007 Share Posted August 1, 2007 Andrew, I model in MS and render in VRay. VRay is a fantastic tool. Although render times of this magnitude are not unknown I think you could easily get this down. Of course it’s totally down to the model/scene and materials. VRay handles larges scenes well so it’s usually the amount of reflect/refract and glossiness in the view. Also VRay lights can slow it down. For an average scene (whatever that is) I’d expect to be getting 1-3 hour renders (can be a lot higher if lots of above) Have you checked the Gnoman DVDs? Also see http://www.aversis.be/3dviz/01.htm Personally I force 2 sided (due to MS export) Use IR and LC as my GI. Keep QMC with faster settings (see vray help for examples) All lights and glossy I keep at sub div 8 unless noise is a problem. Other tricks are to exclude elements from casting GI (select and right click VRay properties) HTH, Richard Link to comment Share on other sites More sharing options...
woolsgrove Posted August 1, 2007 Share Posted August 1, 2007 WTF, copied and pasted. repost Andrew I model in MS and render in VRay. VRay is a fantastic tool. Although render times of this magnitude are not unknown I think you could easily get this down. Of course it’s totally down to the model/scene and materials. VRay handles larges scenes well so it’s usually the amount of reflect/refract and glossiness in the view. Also VRay lights can slow it down. For an average scene (whatever that is) I’d expect to be getting 1-3 hour renders (can be a lot higher if lots of above) Have you checked the Gnoman DVDs? Also see http://www.aversis.be/3dviz/01.htm Personally I force 2 sided (due to MS export) Use IR and LC as my GI. Keep QMC with faster settings (see vray help for examples) All lights and glossy I keep at sub div 8 unless noise is a problem. Other tricks are to exclude elements from casting GI (select and right click VRay properties) HTH, Richard Link to comment Share on other sites More sharing options...
Parker1 Posted August 1, 2007 Share Posted August 1, 2007 Richard! Great to hear from you chap. Are you coming out to San Diego next week for the conference? If so, we must get together for a few pints my friend. Cheers Link to comment Share on other sites More sharing options...
aweber Posted August 1, 2007 Share Posted August 1, 2007 many thanks Richard. I checked the gnomon and also aversis site. Thats how i found out my 20 hour vray setting. Well maybe my computer is not the latest model... I will try out your suggestions. And what do you say about vray materials? All mats i use are downloaded from vray-materials.de. There are very nice ones, but with very hi rendertimes. When i start applying materials i always use the best ones, then i see the impossible render time and i change all mats to architectural ones, with lowest rendertimes. I dont really know how people can get their work done in time. I have allways the feeling this software is beeing designed for the hardware we will buy in ten years. regards Link to comment Share on other sites More sharing options...
georgekaplin Posted October 22, 2007 Share Posted October 22, 2007 I read thru these threads looking for an answer...Many of you noted a problem with the File Link Manager. I just upgraded to VIZ 2008. and my material assignments are disappearing when I reload the DWG file. I didnt notice a good solution in this thread. Im using MicrostationXM and exporting to DWG, then linking the file to VIZ2008. All is well until you reload the scene. Then ALL material assignments in VIZ disappear. I used to use Max 7, and the file link worked fine. Ive done the draw Microstation- render MAX thing for years. I got a demo of MAX 8 and the problem started. We then switched to VIZ2008 and its the same problem. I tried to change settings (Microstation Export and File Link Import) per many of the posts, but the issue still exists. Did anyone ever solve this issue??? Link to comment Share on other sites More sharing options...
Justin Hunt Posted October 22, 2007 Share Posted October 22, 2007 Be sure to only have the last material option checked. Also have this set before you link as any changes to the settings wont affect already attached files. I have tried out Max2008 and finally the FLM is working as intended, it brings in materials, keeps changes to those materials and keeps new material assignments. WOOHOO JHV Link to comment Share on other sites More sharing options...
georgekaplin Posted October 23, 2007 Share Posted October 23, 2007 thanks but still no go. Im using MSXM 8.09.04.51 and Viz 2008. Ive still got a demo of Max 8 but this problem happens there too. I was told by Autodesk that its something to do with the newer DWG parser in the later versions. So I draw as a Microstation DGN and export to DWG 2007/2008 (I tried older versions of DWG and none worked). My Viz File Link settings are. Basic Weld nearby vertices (checked) Auto Smooth Smooth angle 15 (checked) Orient normals (checked) Texture Mapping (Generate on demand) Curve Steps 30 Surface deviation 0 (I know this is low, but it worked fine in MAX 7) Advanced Derive AutoCAD Primitives (Entity, Blocks as Node Hierarchy) Use scene materials assignments on reload (checked) I reread the entire thread and Parker1 says that he is editing his exported DWG, not the original DGN. I think you mentioned that you can re-export. Thats my problem; the RE-export. editing the DWG works fine, its just limiting to work in MS DWG mode. And I go back and forth a lot. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted October 23, 2007 Share Posted October 23, 2007 Diving back into this...using XM to export now. Has anyone encountered what the image below shows? Shows up fine in the viewport... Also, when combining DTM info in the export, MS exports tons of text that say 'breakline' and messed up my import. Any ideas there either? Link to comment Share on other sites More sharing options...
RyanSpaulding Posted October 29, 2007 Share Posted October 29, 2007 It seems that you have a difficulty doing 3D under a window sill. Try to fix that so that you will not having a problem exporting it. That's a shot after export. The geometry is fine in MicroStation and even the resulting DWG. Just not after import into Max. EDIT: Looks like it come in fine, but the issue is with VRay. Scanline renders the model close to perfectly. Link to comment Share on other sites More sharing options...
ktm07 Posted October 30, 2007 Share Posted October 30, 2007 Ryan, Are the objects that are dropping cells, groups or something that has been mirrored? Are you working with solids or surfaces? Tom Link to comment Share on other sites More sharing options...
RyanSpaulding Posted October 30, 2007 Share Posted October 30, 2007 No cells used. Everything on the building is a solid. The triangulated site are surfaces. Should I extrude this? It's gonna up my polys by like 5 as a one sided triangle will then have 5 sides (top, bottom, 3 edges). Link to comment Share on other sites More sharing options...
F J Posted October 31, 2007 Share Posted October 31, 2007 No cells used. Everything on the building is a solid. The triangulated site are surfaces. Should I extrude this? It's gonna up my polys by like 5 as a one sided triangle will then have 5 sides (top, bottom, 3 edges). yea, i think i recall some posts back Parker mentioning that this process has a problem exporting, regarding surfaces.. u'll have to give them some volume.. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted October 31, 2007 Share Posted October 31, 2007 yea, i think i recall some posts back Parker mentioning that this process has a problem exporting, regarding surfaces.. u'll have to give them some volume.. Tried that and the site then imported fine, but my curb and some walls dont import fine. Images below. DGN: http://www.ryan-spaulding.com/3d-geometry.dgn ^^ There is the file. This was saved before I extruded the triangles (which is what's shown in the image below) so if you need to get to that point, extrude all triangles. Unify does nothing. 2 sided viewport...nada. Someone help. LOL. And now I get an e-mail from Bentley asking why I choose VRay over MicroStation anyways? Umnnnn.... . . . Link to comment Share on other sites More sharing options...
F J Posted November 1, 2007 Share Posted November 1, 2007 ...And now I get an e-mail from Bentley asking why I choose VRay over MicroStation anyways? Umnnnn.... . . . haha! now thats funny.. what about the Maxwell plugin for MS? isnt that choosing Maxwell over MS too? this is y i've left MS behind as well.. they couldav easily gotten Vray's source from CG so we'd get Vray+MS, n the living proof of that is the Maxwell plugin.. i've undertaken several Max+Vray courses n im loving it! its not that hard at all, so much more advanced, plus the resources out there is unbelievable.. i'd give ur problem a try but, like i said, i totally left MS behind as well.. cheerz Link to comment Share on other sites More sharing options...
jmdraft Posted November 4, 2007 Share Posted November 4, 2007 Richard, Great to have you chime in to this thread. I hope you can continue to contribute your lessons learned as we do. I do like the camera modifier but you are right it is no where as good as the true two point tool in MS. Tom and I are in the same office so we are both using the same methods and workflow. Since we are both on MAX-8 we can not speak about the MAX-7 DWG link because we have not worked in that version. We love the version 8 DWG link tool and we would also be in trouble without it. As far as animations are concerned, this is where you must draw the line between MS and MAX. Why try to fight the battle of bringing in cameras and paths into MAX...just do all of your camera work and animation work in MAX. It is a far superior animation tool then MS and should be used to it's full potential. I now do EVERY step in creating work in MAX/V-Ray and truly only use MS for modeling, nothing else. Good luck Can Some one tell me where to find this DWG Link Tool in Viz Render? Link to comment Share on other sites More sharing options...
RyanSpaulding Posted December 3, 2007 Share Posted December 3, 2007 Still having same exact DWGLink issues I may have to find some other way to get this working. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted December 26, 2007 Share Posted December 26, 2007 n/m. Thanks Richard. Link to comment Share on other sites More sharing options...
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