Yazan Posted June 9, 2006 Share Posted June 9, 2006 Its a good start and I like where its heading. C&C please. Yazan Link to comment Share on other sites More sharing options...
TheAllusionisst Posted June 9, 2006 Share Posted June 9, 2006 That is a very sweet rendering, the back brick wall is a bit much in my opinion, a pattern change or some art on the wall would help it out. I guess that answers my question on how good the rendering portion of Modo is Nice work! Link to comment Share on other sites More sharing options...
IC Posted June 9, 2006 Share Posted June 9, 2006 Really nice. Did you do any post work? How are render times? Link to comment Share on other sites More sharing options...
Brian Cassil Posted June 9, 2006 Share Posted June 9, 2006 How long did it take to get comfortable with the rendering process in 201? How long did it take to set up the lighting in this scene? Link to comment Share on other sites More sharing options...
Yazan Posted June 9, 2006 Author Share Posted June 9, 2006 TheAllusionist: Yes I totally agree. Actually it makes it look like a canvas instead of a brick pattern. I have some additional piping and wiring as well as lighting fixtures to go that wall. A painting will definetly find its way now that you mentioned it. IC: very little. I exported a depth image along with the render (It comes in as an alpha channel), and I used it with lens blur in CS2 to get some depth. I also added alitle glow on the windows. The image was saved in exr format so I did play with exposure. Brian Cassil: I got comfortable with modo 201 extremely quickly... to the point i wasn't really learning anything new, I was just at home with it. This scene was so simple to light. 1 big area light from the outside. One directional sunlight and I turned on Global Illumination at 2 bounces. Everything was at default values. I also had an ambient occlusion map for the walls baked out and brought back in as a multiplied layer in addition to the GI. Baking was simple as fast. UVing is rediculously easy for me in 201 as well. I was even able to look at my AO layer and smudge a few corners. I really think its holding its own (modo 201) promise in being an excellent renderer. The interactive realtime preview window is amazing for checking your textures and lighting in the scene. I would suggest to try 201 once the eval is out. Nothing better than to try it your self. The info is at the top of the image below. 1.41hrs for 7.5 million polys ain't bad I would think. Here's the original And the scene from a distance Thank you for the comments by the way Yazan Link to comment Share on other sites More sharing options...
CHE Posted June 9, 2006 Share Posted June 9, 2006 Awsome work Yazan. Would you mind explaining a little bit more the AO pass baking process? Thanks, Ernesto Link to comment Share on other sites More sharing options...
Yazan Posted June 9, 2006 Author Share Posted June 9, 2006 No I don't. I'm back at the office tomorrow and I'll post a step by step with snap shots of the interface. Yazan Edit: I'm sorry CHE I haven't had time to get to the office. Give a day or so. Thanks. Link to comment Share on other sites More sharing options...
Yazan Posted June 11, 2006 Author Share Posted June 11, 2006 CHE, please check out the latest podcast on our site I think you'll like it. http://www.nullinstitute.com/web/Null%20institute%20Blog/Podcast/Podcast.html It talks about Ambient occlusion and shows how to paint on the AO image. Really cool stuff. Yazan Link to comment Share on other sites More sharing options...
Cesar R Posted June 12, 2006 Share Posted June 12, 2006 ::subscribed:: =) Link to comment Share on other sites More sharing options...
NOOXY Posted June 12, 2006 Share Posted June 12, 2006 nice work man..i love the mood of this image:) Link to comment Share on other sites More sharing options...
Yazan Posted June 12, 2006 Author Share Posted June 12, 2006 Thanks. Its still unfinished. I'd like to rough it up, especially the ceiling. The floor needs some work as well. Yazan Link to comment Share on other sites More sharing options...
Cesar R Posted June 16, 2006 Share Posted June 16, 2006 any updates? Link to comment Share on other sites More sharing options...
Yazan Posted June 16, 2006 Author Share Posted June 16, 2006 Sorry, got involved in a rendering contest and it overtook my free time for a while. I think I'm done with it and I'll get back to this one now. Anyway, its lovely challenge http://www.subdivisionmodeling.com/forums/showthread.php?t=1169 Yazan Link to comment Share on other sites More sharing options...
Cesar R Posted June 17, 2006 Share Posted June 17, 2006 Sorry, got involved in a rendering contest and it overtook my free time for a while. I think I'm done with it and I'll get back to this one now. Anyway, its lovely challenge http://www.subdivisionmodeling.com/forums/showthread.php?t=1169 Yazan very interesting site! can you model acuratyly in modo? Link to comment Share on other sites More sharing options...
Yazan Posted June 17, 2006 Author Share Posted June 17, 2006 when you mean accurately I think that needs to be defined as how accurate. You need to remember it is a polygonal and subdivision modeling program in addition to the texturing, painting and rendering aspects. You can definetly enter numerical values down to a certain unit, I really am not sure but I've seen the grid go down to only 200um which is .2mm and this is the grid which still means you can have a bit more flexibility in the um range. But when creating, modifiying or multiplying you can either haul manually or enter numerical numbers. I'm not much of CAD person so maybe posting these questions in their forums will give you better answers. Yazan Link to comment Share on other sites More sharing options...
Cesar R Posted June 19, 2006 Share Posted June 19, 2006 when you mean accurately I think that needs to be defined as how accurate. You need to remember it is a polygonal and subdivision modeling program in addition to the texturing, painting and rendering aspects. You can definetly enter numerical values down to a certain unit, I really am not sure but I've seen the grid go down to only 200um which is .2mm and this is the grid which still means you can have a bit more flexibility in the um range. But when creating, modifiying or multiplying you can either haul manually or enter numerical numbers. I'm not much of CAD person so maybe posting these questions in their forums will give you better answers. Yazan thanks, I was curious about modeling to scale which is important for GI or rather radiosity. i saw your rally car it looks sweet. maybe you can post of tut or something on how you make that come together. one thing i like about max, is the fact that I can draw primitives anywhere I want unlike let's say C4D which places them in the center at a predetermined size. what does modo do? Link to comment Share on other sites More sharing options...
Yazan Posted June 21, 2006 Author Share Posted June 21, 2006 modo can do both either place an automatic default primitive at 1mx1m in the middle, or you can haul the tool around, like freehanding a shape or punch in the numbers for the center, radius or measurements and press apply, or draw it in space and edit the numbers afterwards and it updates interactively. Yazan Link to comment Share on other sites More sharing options...
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