claudioarchi Posted June 14, 2006 Share Posted June 14, 2006 Hello there, i'm modeling a curtain wall with a spider anchor. My model is an real scale, so the wall is pretty big. When i zoom to it in any orthographic view (top, right, front, etc.) i have a limit, i can't get closer to the spider anchor to work the details. But in the perspective view seems to work. the grid unit is set to 1 2. 5 5 and i'm working in millimeters. I've been having this zoom problem for a while now but it's getting really disturbing. If you guys have any idea...Please... the file is attached in this thread.!!!!! thank you all see ya Link to comment Share on other sites More sharing options...
IC Posted June 15, 2006 Share Posted June 15, 2006 Claudio, I had this problem before. I don't know why but if you centre the entire object closer to the 0,0,0 axis point, you'll be able to zoom right in. Let me know if you get it working. Link to comment Share on other sites More sharing options...
claudioarchi Posted June 15, 2006 Author Share Posted June 15, 2006 IC, You'r so right man!!!! it works....hmmmm!!!! very strange problem?. I centered the object and it zooms perfectly...it's sad my model is to advanced now to center it all...Too late, any ways thanks for the tip it works perfectly!!!!!... See ya!!!! Link to comment Share on other sites More sharing options...
wilky9 Posted June 15, 2006 Share Posted June 15, 2006 Claudio, I had this problem before. I don't know why but if you centre the entire object closer to the 0,0,0 axis point, you'll be able to zoom right in. Let me know if you get it working. I did this and was able to zoom in very close. Must be something about having the model so far away from center. Good suggestion! Link to comment Share on other sites More sharing options...
IC Posted June 15, 2006 Share Posted June 15, 2006 Yeah I think the viewpoint must originate from 0,0,0 so the further you go from there the more obtuse the angle, or something. Why can't you just move the model, Claudio? Link to comment Share on other sites More sharing options...
Lizard Head Posted June 22, 2006 Share Posted June 22, 2006 to make any point in your model space environment the current pivotal point for zoom... select a point or poly at that point you want to edit and press ( Shift+A )... you now are zoomed in and can rotate your views around that area and edit away. that is, if I am understanding the issue you are talking about properly Link to comment Share on other sites More sharing options...
IC Posted June 23, 2006 Share Posted June 23, 2006 In Claudio's scene, 'Shift A' wouldn't work because the model was so far from the origin. That was the problem. Link to comment Share on other sites More sharing options...
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