Guest sachinwalvekar Posted June 15, 2006 Share Posted June 15, 2006 hi, working on exterior rendering using daylight in 3ds max. Have attached two alternatives. One has lawn mapping & the in the other I have used Hair & fur modifier. Please C & C. regards, sachin. Link to comment Share on other sites More sharing options...
karl zacharias Posted June 15, 2006 Share Posted June 15, 2006 lawn mapping pic needs photoshop work and it could be fine...the other one may have more potential than the first but the scale of the lawn is odd...like a wheatfield Link to comment Share on other sites More sharing options...
JamesTaylor Posted June 15, 2006 Share Posted June 15, 2006 i much prefer the second finish, but image looks very flat, some shadows of tall trees coming across the foreground from out of shot would really work i think, creeping over the building too. the back ground doesn't sit properly either, can't put my finger on but the different elements (forground, building and background) just appear to be stacked on top of each other rarther than physically being further in the distance, perhaps some DOF would help? Link to comment Share on other sites More sharing options...
Guest sachinwalvekar Posted June 16, 2006 Share Posted June 16, 2006 Hi, Thanks for your suggestions. Will work on it & post. regards, sachin. Link to comment Share on other sites More sharing options...
sardesign Posted June 17, 2006 Share Posted June 17, 2006 needs some more depth... better contrast (sunlighting) and perhaps a darker interior or artifical lighting inside may help. The material seems a bit flat too... if it's something with texture (it may not be) then add some. Concrete? Stucco? Metal? is the material reflective, shiny, or just dull? nice start. Link to comment Share on other sites More sharing options...
tanni Posted June 17, 2006 Share Posted June 17, 2006 Rendering (landscape) of 2nd one is better then 1st one. Mejor issue is the light which make everything flat bring some contrust on the scene. Reflection on glass. Just look the bottom of the wall (shade) is darker then your shadow-solve it i think this will give you better result. Link to comment Share on other sites More sharing options...
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