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rendering "glued" glass


hrvojezg00
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I`m trying to get a good render of glued glass, or I don`t know how you say it.It`s a model of a school and I try to show how would it look if the model would be made out of glass. So I made the model, sliced it to get a lot of glass panels and when I render it I get many black sides.please help!

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You have WAY to much glass there... Refraction has a maximum depth which is the total amount of faces of glass that a ray anc pass through. You would need to go into your material and turn your Material and turn the refraction Max depth to some insane number like 50 or 100 (depending on how many pieces of glass you have). Warning... your rendering times will be very very slow.

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i also wonder if it will render properly if the glued faces share the same plane? it could result in those face rendering black, or with static. ..of course pulling them apart, even slightly, will crank the rener time up even more.

 

...what if you built the glass faces with no reflection, then built a seperate box around the outside of the faces, that acts kind of like a container for them, but is just slightly larger, then apply a reflection material just to that object? ...it wouldn't be perfect, but depending on what you are doing, it might be a soultion.

 

you could add a bump or displacement to the container box to give it a better feeling for ther edge of glued glass.

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I've made physical models like that. Refraction, internal reflection and external reflection are all important. Using boxes with a very small spacing between and raytrace depths turned way up is the way to make it accurate, since the real thing does not behave like one large chunk of glass. Of course, I wish it would sometimes.

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I`ve heard that I should set up higher refraction depth to 100-150, I tried with even 300 and I still have those black ends.I`d like to have some space between each box, prt, so I could get a "real" model.maybe setting higher reflection depth would help?

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I`ve heard that I should set up higher refraction depth to 100-150, I tried with even 300 and I still have those black ends.I`d like to have some space between each box, prt, so I could get a "real" model.maybe setting higher reflection depth would help?

 

..do you currently have space between each box part? if the faces of the planes are exactly placed to each other, in other words, they occupy the same space, then you are going to get black planes regardless of how high you set the depth.

 

this is a common occurance regardless of software or render engine.

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Hy Hrvoje, could you claryffy just how much details you are going after, and how close the rendering will be?

 

Najlakši način je da nacrtaš nekoliko "boxova";-) jedan do drugoga, sa mikroskopskim razmakim, (razmak je jako bitan zato što nečeš dobiti one crne, plohe (crna ploha je obrnuta strana svakog materijala, a nastaje ako dvije plohe dijele isti "prostor" na crtežu, pa trebaš paziti na to;-)

Pretpostavljam da pokušavaš dobiti onaj zelenkasti razlomljeni pogled kroz staklo? jednostavno dodaj blago zelenkasti ton materijalu stakla, stavi IOR na 1,8 ili nešto slično, te primjeni 99% prozirnost na staklo , sa malo odsjaja koji će se ponavljati na svakom sloju, tako da buš se malo strpil dok se rendanje ne završi, ali buš dobil odličan rezultat;-)

 

pozdrav, i javi ak je ti je ovo kaj sam tu napisal pomoglo;-)

 

cheers

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I`ve heard that I should set up higher refraction depth to 100-150, I tried with even 300 and I still have those black ends.I`d like to have some space between each box, prt, so I could get a "real" model.maybe setting higher reflection depth would help?

 

oh yeah... you need that too... I thought I implied that, sorry.

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